ServerDevServer
Offline 91.245.44.75:28017 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW7d ago | – | – | running | – |
| Wed 21 Oct, 21:09 UTC22d ago | 1 | – | – | 1 |
| Mon 19 Oct, 14:41 UTC24d ago | 1 | – | 2.3 days | 1 |
| Fri 16 Oct, 18:50 UTC27d ago | 1 | – | 2.8 days | 1 |
| Thu 15 Oct, 15:23 UTC28d ago | 1 | – | 1.1 days | 1 |
| Sun 11 Oct, 05:19 UTC33d ago | 1 | – | 4.4 days | 1 |
| Sat 10 Oct, 09:28 UTC33d ago | 1 | – | 0.8 days | 1 |
| Fri 9 Oct, 21:27 UTC34d ago | 1 | – | 0.5 days | 2 |
| Thu 8 Oct, 00:11 UTC36d ago | 2 | – | 1.9 days | 0 |
| Wed 7 Oct, 00:14 UTC37d ago | 3 | – | 1 days | 1 |
| Mon 5 Oct, 23:13 UTC38d ago | 3 | – | 1 days | 1 |
| Sun 4 Oct, 05:05 UTC40d ago | 2 | – | 1.8 days | 0 |
| Thu 1 Oct, 18:00 UTC FW42d ago | – | – | – | – |
| Wed 30 Sep, 14:59 UTC43d ago | 1 | held half | 3.6 days | 0 |
| Tue 29 Sep, 13:49 UTC44d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 08:55 UTC45d ago | 2 | – | 1.2 days | 0 |
| Sun 27 Sep, 09:50 UTC46d ago | 2 | – | 1 days | 0 |
| Sat 26 Sep, 07:17 UTC48d ago | 1 | – | 1.1 days | 1 |
| Fri 25 Sep, 09:47 UTC48d ago | 1 | – | 0.9 days | 0 |
| Wed 23 Sep, 07:09 UTC51d ago | 1 | – | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on ServerDevServer?
ServerDevServer wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 3 December at 19:00 UTC. Its current world was made 22 days 10 hours ago.
What does wipe day look like on ServerDevServer?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 1 hours after the wipe.
Players
How busy is ServerDevServer?
ServerDevServer is offline right now; it was last seen 22 days 8 hours ago.
How does ServerDevServer rank against other Rust servers?
ServerDevServer is #15,344 on player hours over the last seven days, in the top 69% of all ranked servers.
Rules and map
What are the rules and settings on ServerDevServer?
ServerDevServer gives no gather rate in its name. Groups can have up to 30 players. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is off.
Which map does ServerDevServer run?
ServerDevServer runs a procedural map, generated by the game, of size 5,000 with seed 543625. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: discord.gg/atlasrust.
Tags and lists
What do the server tags on ServerDevServer mean?
ServerDevServer publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp100 (Max players): 100 slots; ts30 (Group limit): At most 30 per team; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs167781 (Build): Game build 167781; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include ServerDevServer?
ServerDevServer fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The server
Where is ServerDevServer located?
ServerDevServer publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 91.245.44.75:28017.
Is ServerDevServer online, and how reliable is it?
ServerDevServer is offline right now, last seen 22 days 8 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 13 September 2026.
Which version of Rust does ServerDevServer run?
ServerDevServer runs Rust network protocol 2634 and build 167781 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join ServerDevServer?
Start Rust, press F1 to open the console and enter client.connect 91.245.44.75:28017. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.