Rust on Tailscale
Online 92.211.148.10:28015 checked 4m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Rust on Tailscale?
Not enough of Rust on Tailscale's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 3 December at 19:00 UTC. Its current world was made 4 days 13 hours ago.
Players
How busy is Rust on Tailscale?
Right now Rust on Tailscale has 0 players on 20 slots. Over the last seven days it averaged 0 players.
How does Rust on Tailscale rank against other Rust servers?
Rust on Tailscale is #15,612 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on Rust on Tailscale?
Rust on Tailscale gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is a community server, listed under Community in the server browser. Valve's anti-cheat, VAC, is on.
Which map does Rust on Tailscale run?
Rust on Tailscale runs a procedural map, generated by the game.
Tags and lists
What do the server tags on Rust on Tailscale mean?
Rust on Tailscale publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp20 (Max players): 20 slots; ts8 (Group limit): At most 8 per team, the game default; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs170545 (Build): Game build 170545; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Rust on Tailscale?
Rust on Tailscale fits these Zongarust lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
The server
Where is Rust on Tailscale located?
Rust on Tailscale publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 92.211.148.10:28015.
Is Rust on Tailscale online, and how reliable is it?
Rust on Tailscale is online right now. Zongarust first saw it on 13 November 2026.
Which version of Rust does Rust on Tailscale run?
Rust on Tailscale runs Rust network protocol 2636 and build 170545 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Rust on Tailscale?
Start Rust, press F1 to open the console and enter client.connect 92.211.148.10:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.