Zombie Apocalypse x10 | 217 Devblog
Offline 93.152.212.131:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 31 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW7d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Zombie Apocalypse x10 | 217 Devblog?
Not enough of Zombie Apocalypse x10 | 217 Devblog's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 3 December at 19:00 UTC. Its current world was made 12 days 9 hours ago.
Players
How busy is Zombie Apocalypse x10 | 217 Devblog?
Zombie Apocalypse x10 | 217 Devblog is offline right now; it was last seen 11 days 20 hours ago.
How does Zombie Apocalypse x10 | 217 Devblog rank against other Rust servers?
Zombie Apocalypse x10 | 217 Devblog is #17,097 on player hours over the last seven days, in the top 71% of all ranked servers.
Rules and map
What are the rules and settings on Zombie Apocalypse x10 | 217 Devblog?
Zombie Apocalypse x10 | 217 Devblog runs 10x gather, going by its name. It publishes no group limit. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. Valve's anti-cheat, VAC, is off.
Which map does Zombie Apocalypse x10 | 217 Devblog run?
Zombie Apocalypse x10 | 217 Devblog runs a procedural map, generated by the game, of size 3,000 with seed 1337228. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on Zombie Apocalypse x10 | 217 Devblog mean?
Zombie Apocalypse x10 | 217 Devblog publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; v2183 (Protocol): Game protocol 2183: your game has to be on the same version to join; oxide (Oxide): Runs Oxide (uMod), a plugin framework; modded (Modded): Listed under Modded: plugins or settings change the game; h7c69d92f (Custom tag): Not a standard Rust tag: the owner or a plugin set it; stok (Custom tag): Not a standard Rust tag: the owner or a plugin set it. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Zombie Apocalypse x10 | 217 Devblog?
Zombie Apocalypse x10 | 217 Devblog fits these Zongarust lists: Best 10x Rust servers, Best modded Rust servers and Best Rust zombie servers. On the server list it comes up under these filters: Type: Modded; Last wipe: In the last 2 weeks; Gather rate: 10x.
The server
Where is Zombie Apocalypse x10 | 217 Devblog located?
Zombie Apocalypse x10 | 217 Devblog publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 93.152.212.131:28015.
Is Zombie Apocalypse x10 | 217 Devblog online, and how reliable is it?
Zombie Apocalypse x10 | 217 Devblog is offline right now, last seen 11 days 20 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 31 October 2026.
Which version of Rust does Zombie Apocalypse x10 | 217 Devblog run?
Zombie Apocalypse x10 | 217 Devblog runs Rust network protocol 2183 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Zombie Apocalypse x10 | 217 Devblog?
Start Rust, press F1 to open the console and enter client.connect 93.152.212.131:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.