Devblog 295
Offline 94.233.250.246:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 8 Nov, 18:09 UTC4d ago | – | – | – | 0 |
| Sun 8 Nov, 17:51 UTC4d ago | – | – | – | 0 |
| Sun 8 Nov, 15:46 UTC4d ago | – | – | – | 0 |
| Sun 8 Nov, 15:31 UTC4d ago | – | – | – | 0 |
| Sun 8 Nov, 15:10 UTC4d ago | – | – | – | 0 |
| Sat 7 Nov, 20:39 UTC5d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Devblog 295?
Devblog 295 makes a new world every few hours, so it keeps no wipe schedule, and none of those resets counts as a wipe.
Players
How busy is Devblog 295?
Devblog 295 is offline right now; it was last seen 4 days 10 hours ago. Over the last seven days it averaged 0 players.
How does Devblog 295 rank against other Rust servers?
Devblog 295 is #15,612 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on Devblog 295?
Devblog 295 gives no gather rate in its name. It publishes no group limit. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is off.
Which map does Devblog 295 run?
Devblog 295 runs a procedural map, generated by the game.
Tags and lists
What do the server tags on Devblog 295 mean?
Devblog 295 publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; v2580 (Protocol): Game protocol 2580: your game has to be on the same version to join; cs112746 (Build): Game build 112746; ptrak (Networking): RakNet, the game's standard network layer; $rfra (Region code): The server's region code, fra; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Devblog 295?
Devblog 295 fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
The server
Where is Devblog 295 located?
Devblog 295 publishes no region, and its region code is fra. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 94.233.250.246:28015.
Is Devblog 295 online, and how reliable is it?
Devblog 295 is offline right now, last seen 4 days 10 hours ago. Over the last 5 full days it was up 5% of the time, 6 of 120 hours. Zongarust first saw it on 7 November 2026.
Which version of Rust does Devblog 295 run?
Devblog 295 runs Rust network protocol 2580 and build 112746 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Devblog 295?
Start Rust, press F1 to open the console and enter client.connect 94.233.250.246:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.