Rust Devblog 299 [No-Steam / Oxide]
Offline 94.249.148.16:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW7d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Rust Devblog 299 [No-Steam / Oxide]?
Not enough of Rust Devblog 299 [No-Steam / Oxide]'s wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 3 December at 19:00 UTC. Its current world was made 17 days 21 hours ago.
Players
How busy is Rust Devblog 299 [No-Steam / Oxide]?
Rust Devblog 299 [No-Steam / Oxide] is offline right now; it was last seen 17 days 8 hours ago.
How does Rust Devblog 299 [No-Steam / Oxide] rank against other Rust servers?
Rust Devblog 299 [No-Steam / Oxide] is #15,724 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on Rust Devblog 299 [No-Steam / Oxide]?
Rust Devblog 299 [No-Steam / Oxide] gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is off.
Which map does Rust Devblog 299 [No-Steam / Oxide] run?
Rust Devblog 299 [No-Steam / Oxide] runs a procedural map, generated by the game.
Tags and lists
What do the server tags on Rust Devblog 299 [No-Steam / Oxide] mean?
Rust Devblog 299 [No-Steam / Oxide] publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts8 (Group limit): At most 8 per team, the game default; v2594 (Protocol): Game protocol 2594: your game has to be on the same version to join; cs128111 (Build): Game build 128111; ptrak (Networking): RakNet, the game's standard network layer; $reu2 (Region code): The server's region code, eu2; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Rust Devblog 299 [No-Steam / Oxide]?
Rust Devblog 299 [No-Steam / Oxide] fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The server
Where is Rust Devblog 299 [No-Steam / Oxide] located?
Rust Devblog 299 [No-Steam / Oxide] publishes no region, and its region code is eu2. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 94.249.148.16:28015.
Is Rust Devblog 299 [No-Steam / Oxide] online, and how reliable is it?
Rust Devblog 299 [No-Steam / Oxide] is offline right now, last seen 17 days 8 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 26 October 2026.
Which version of Rust does Rust Devblog 299 [No-Steam / Oxide] run?
Rust Devblog 299 [No-Steam / Oxide] runs Rust network protocol 2594 and build 128111 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Rust Devblog 299 [No-Steam / Oxide]?
Start Rust, press F1 to open the console and enter client.connect 94.249.148.16:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.