Jitters Test Server
Online NA 104.129.132.227:30015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers, top 45% in NA. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 00:52 UTC1d ago | – | – | – | 0 |
| Sun 27 Sep, 23:42 UTC1d ago | – | – | – | 1 |
| Sun 27 Sep, 17:39 UTC1d ago | – | – | – | 1 |
| Sat 26 Sep, 23:43 UTC2d ago | – | – | – | 0 |
| Sat 26 Sep, 20:43 UTC2d ago | – | – | – | 0 |
| Fri 25 Sep, 12:51 UTC3d ago | – | – | – | 0 |
| Thu 24 Sep, 16:28 UTC4d ago | – | – | – | 0 |
| Thu 24 Sep, 11:53 UTC4d ago | – | – | – | 1 |
| Thu 24 Sep, 10:42 UTC4d ago | – | – | – | 1 |
| Thu 24 Sep, 09:50 UTC4d ago | – | – | – | 1 |
| Thu 24 Sep, 00:52 UTC5d ago | – | – | – | 1 |
| Thu 24 Sep, 00:14 UTC5d ago | – | – | – | 2 |
| Tue 22 Sep, 21:05 UTC6d ago | – | – | – | 0 |
| Tue 22 Sep, 13:01 UTC6d ago | – | – | – | 1 |
| Tue 22 Sep, 12:08 UTC6d ago | – | – | – | 0 |
| Tue 22 Sep, 11:26 UTC6d ago | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Jitters Test Server?
Jitters Test Server makes a new world every few hours, so it keeps no wipe schedule, and none of those resets counts as a wipe.
Players
How busy is Jitters Test Server?
Right now Jitters Test Server has 0 players on 10 slots. Over the last seven days it averaged 0 players and peaked at 4. In the last 48 hours it was busiest at 15:00 UTC, with 1 players on average.
How does Jitters Test Server rank against other Rust servers?
Jitters Test Server is #5,147 on player hours over the last seven days, in the top 22% of all ranked servers and #893 in North America.
Rules and map
What are the rules and settings on Jitters Test Server?
Jitters Test Server gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is pve, no fighting other players. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Which map does Jitters Test Server run?
Jitters Test Server runs a procedural map, generated by the game, of size 3,500 with seed 33661. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on Jitters Test Server mean?
Jitters Test Server publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp10 (Max players): 10 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs165988 (Build): Game build 165988; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^w (Weekly): Wipes every week; ^p (PvE): Players don't fight each other; the danger is the world; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Jitters Test Server?
Jitters Test Server fits these Zongarust lists: Best modded Rust servers, Best Rust PvE servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
The server
Where is Jitters Test Server located?
Jitters Test Server lists itself in North America with its NA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 104.129.132.227:30015.
Is Jitters Test Server online, and how reliable is it?
Jitters Test Server is online right now. It last restarted about 21 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Jitters Test Server run smoothly?
Over the last 48 hours it ran at 60 server fps on average, never below 51. It carried up to 97,217 entities: buildings, deployables and everything else in the world. It used up to 2,844 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Jitters Test Server run?
Jitters Test Server runs Rust network protocol 2634 and build 165988 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Jitters Test Server?
Start Rust, press F1 to open the console and enter client.connect 104.129.132.227:30015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is 1.