US | 2x |DEVELOPEMENT|
Online 104.143.2.118:29015 checked 4m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 06:17 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on US | 2x |DEVELOPEMENT|?
Not enough of US | 2x |DEVELOPEMENT|'s wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 43 hours ago.
Players
How busy is US | 2x |DEVELOPEMENT|?
Right now US | 2x |DEVELOPEMENT| has 0 players on 100 slots. Over the last seven days it averaged 0 players and peaked at 4. In the last 48 hours it was busiest at 23:00 UTC, with 3 players on average.
How does US | 2x |DEVELOPEMENT| rank against other Rust servers?
US | 2x |DEVELOPEMENT| is #8,362 on player hours over the last seven days, in the top 36% of all ranked servers.
Rules and map
What are the rules and settings on US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT| runs 2x gather, going by its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does US | 2x |DEVELOPEMENT| run?
US | 2x |DEVELOPEMENT| runs a procedural map, generated by the game, of size 3,750 with seed 33333. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: SCRAPLAND.GG.
Tags and lists
What do the server tags on US | 2x |DEVELOPEMENT| mean?
US | 2x |DEVELOPEMENT| publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp100 (Max players): 100 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT| fits these Zongarust lists: Best 2x Rust servers, Best modded Rust servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.
The server
Where is US | 2x |DEVELOPEMENT| located?
US | 2x |DEVELOPEMENT| publishes no region tag, but its name points to North America. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 104.143.2.118:29015.
Is US | 2x |DEVELOPEMENT| online, and how reliable is it?
US | 2x |DEVELOPEMENT| is online right now. It last restarted about 12 hours ago, going by the uptime it reports. Over the last 1 full day it was up 100% of the time, 24 of 24 hours. Zongarust first saw it on 27 September 2026.
Does US | 2x |DEVELOPEMENT| run smoothly?
Over the last 48 hours it ran at 25 server fps on average, never below 25. It carried up to 76,514 entities: buildings, deployables and everything else in the world. It used up to 2,219 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does US | 2x |DEVELOPEMENT| run?
US | 2x |DEVELOPEMENT| runs Rust network protocol 2633 and build 165217 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join US | 2x |DEVELOPEMENT|?
Start Rust, press F1 to open the console and enter client.connect 104.143.2.118:29015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
