UKN.GG - AU Training Grounds - Main
Online 139.99.144.117:28014 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 22:09 UTC8d ago | 39 | – | running | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on UKN.GG - AU Training Grounds - Main?
Not enough of UKN.GG - AU Training Grounds - Main's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 21 hours ago.
What does wipe day look like on UKN.GG - AU Training Grounds - Main?
Its recent wipes drew 39 players at their busiest, on average. On the latest wipe the crowd peaked 30 hours after the wipe.
Players
How busy is UKN.GG - AU Training Grounds - Main?
Right now UKN.GG - AU Training Grounds - Main has 0 players on 200 slots. Over the last seven days it averaged 7 players and peaked at 62. In the last 48 hours it was busiest at 04:00 UTC, with 32 players on average.
How does UKN.GG - AU Training Grounds - Main rank against other Rust servers?
UKN.GG - AU Training Grounds - Main is #1,083 on player hours over the last seven days, in the top 5% of all ranked servers.
Rules and map
What are the rules and settings on UKN.GG - AU Training Grounds - Main?
UKN.GG - AU Training Grounds - Main gives no gather rate in its name. Groups can have up to 500 players. Its game mode is minigames & battle royale, arenas, Bedwars, parkour, battle royale. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Which map does UKN.GG - AU Training Grounds - Main run?
UKN.GG - AU Training Grounds - Main runs a procedural map, generated by the game, of size 6,000 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: UKN Map.
Tags and lists
What do the server tags on UKN.GG - AU Training Grounds - Main mean?
UKN.GG - AU Training Grounds - Main publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp200 (Max players): 200 slots; ts500 (Group limit): At most 500 per team; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^e (Minigames): Arenas, Bedwars, parkour and other minigames; ^d (Combat training): Aim and PvP practice with the loot handed to you; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include UKN.GG - AU Training Grounds - Main?
UKN.GG - AU Training Grounds - Main fits these Zongarust lists: Best Australian Rust servers, Best modded Rust servers and Best Rust aim training servers. On the server list it comes up under these filters: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Who runs UKN.GG - AU Training Grounds - Main?
UKN.GG - AU Training Grounds - Main publishes a ukn.gg hostname, and so do 14 other servers we track, so they are most likely run by the same operator.
The server
Where is UKN.GG - AU Training Grounds - Main located?
UKN.GG - AU Training Grounds - Main publishes no region tag, but its name points to Oceania. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 139.99.144.117:28014.
Is UKN.GG - AU Training Grounds - Main online, and how reliable is it?
UKN.GG - AU Training Grounds - Main is online right now. It last restarted about 27 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does UKN.GG - AU Training Grounds - Main run smoothly?
Over the last 48 hours it ran at 29 server fps on average, never below 9. It carried up to 3,235 entities: buildings, deployables and everything else in the world. It used up to 2,555 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does UKN.GG - AU Training Grounds - Main run?
UKN.GG - AU Training Grounds - Main runs Rust network protocol 2633 and build 165217 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join UKN.GG - AU Training Grounds - Main?
Start Rust, press F1 to open the console and enter client.connect 139.99.144.117:28014. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://ukn.gg.
