Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 3 December, 19:00 UTC, in 20d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 34, 39 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW7d ago | – | – | running | – |
| Thu 29 Oct, 10:16 UTC14d ago | 34 | – | – | 5 |
| Thu 8 Oct, 07:26 UTC35d ago | 21 | halved by day 9 | 21.1 days | 8 |
| Thu 1 Oct, 18:00 UTC FW42d ago | – | – | – | – |
| Thu 24 Sep, 11:44 UTC49d ago | 33 | halved by day 11 | 13.8 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on [US] Facepunch Staging?
[US] Facepunch Staging wipes once a month, with the force wipe. Its next wipe is the force wipe on Thursday 3 December at 19:00 UTC, when every Rust server wipes. Its current world was made 14 days 20 hours ago. It publishes a monthly wipe schedule in its tags.
What does wipe day look like on [US] Facepunch Staging?
Its recent wipes drew 29 players at their busiest, on average. On the latest wipe the crowd peaked 39 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 10.
Players
How busy is [US] Facepunch Staging?
Right now [US] Facepunch Staging has 13 players on 250 slots. Over the last seven days it averaged 12 players and peaked at 23. In the last 48 hours it was busiest at 18:00 UTC, with 16 players on average.
How does [US] Facepunch Staging rank against other Rust servers?
[US] Facepunch Staging is #1,013 on player hours over the last seven days, in the top 5% of all ranked servers.
Rules and map
What are the rules and settings on [US] Facepunch Staging?
[US] Facepunch Staging gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is in Rust's in-game Official tab. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does [US] Facepunch Staging run?
[US] Facepunch Staging runs a procedural map, generated by the game, of size 4,300 with seed 280505286. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on [US] Facepunch Staging mean?
[US] Facepunch Staging publishes these tags, which the game's server browser reads: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival; mp250 (Max players): 250 slots; ts8 (Group limit): At most 8 per team, the game default; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs (Build): Build number not published; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include [US] Facepunch Staging?
[US] Facepunch Staging fits these Zongarust lists: Best official Rust servers, Best US Rust servers and Best vanilla Rust servers. On the server list it comes up under these filters: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
The server
Where is [US] Facepunch Staging located?
[US] Facepunch Staging publishes no region tag, but its name points to North America. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 148.113.198.13:28015.
Is [US] Facepunch Staging online, and how reliable is it?
[US] Facepunch Staging is online right now. It last restarted about 8 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does [US] Facepunch Staging run smoothly?
Over the last 48 hours it ran at 230 server fps on average, never below 199. It carried up to 134,000 entities: buildings, deployables and everything else in the world. It used up to 3,547 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does [US] Facepunch Staging run?
[US] Facepunch Staging runs Rust network protocol 2636 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join [US] Facepunch Staging?
Start Rust, press F1 to open the console and enter client.connect 148.113.198.13:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
