Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 1 October, 18:00 UTC, in 2d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 04:27 UTC3d ago | 0 | – | running | 0 |
| Wed 16 Sep, 11:59 UTC12d ago | 2 | halved by day 6 | 8.7 days | 0 |
| Tue 15 Sep, 15:48 UTC13d ago | 2 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on [EU] Facepunch Tech Test?
[EU] Facepunch Tech Test wipes once a month, with the force wipe. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 3 days 17 hours ago. It publishes a monthly wipe schedule in its tags.
What does wipe day look like on [EU] Facepunch Tech Test?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 6.
Players
How busy is [EU] Facepunch Tech Test?
Right now [EU] Facepunch Tech Test has 0 players. Over the last seven days it averaged 0 players.
How does [EU] Facepunch Tech Test rank against other Rust servers?
[EU] Facepunch Tech Test is #15,474 on player hours over the last seven days, in the top 67% of all ranked servers.
Rules and map
What are the rules and settings on [EU] Facepunch Tech Test?
[EU] Facepunch Tech Test gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is in Rust's in-game Official tab. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does [EU] Facepunch Tech Test run?
[EU] Facepunch Tech Test runs a procedural map, generated by the game, of size 4,500 with seed 211649. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on [EU] Facepunch Tech Test mean?
[EU] Facepunch Tech Test publishes these tags, which the game's server browser reads: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival; mp0 (Max players): 0 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs165982 (Build): Game build 165982; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^t (Tutorial on): New players can start with Facepunch's tutorial here. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include [EU] Facepunch Tech Test?
[EU] Facepunch Tech Test fits these Zongarust lists: Best EU Rust servers, Best official Rust servers, Rust tutorial servers and Best vanilla Rust servers. On the server list it comes up under these filters: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Boxes: Official only.
Who runs [EU] Facepunch Tech Test?
[EU] Facepunch Tech Test publishes a playrust.com hostname, and so do 124 other servers we track, so they are most likely run by the same operator.
The server
Where is [EU] Facepunch Tech Test located?
[EU] Facepunch Tech Test publishes no region tag, but its name points to Europe. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 162.19.127.25:28015.
Is [EU] Facepunch Tech Test online, and how reliable is it?
[EU] Facepunch Tech Test is online right now. It last restarted about 15 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does [EU] Facepunch Tech Test run smoothly?
Over the last 48 hours it ran at 240 server fps on average, never below 238. It carried up to 119,825 entities: buildings, deployables and everything else in the world. It used up to 5,447 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does [EU] Facepunch Tech Test run?
[EU] Facepunch Tech Test runs Rust network protocol 2634 and build 165982 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join [EU] Facepunch Tech Test?
Start Rust, press F1 to open the console and enter client.connect 162.19.127.25:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is http://playrust.com.
