Hard
Online 162.222.17.4:30031 checked 4m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 6 Nov, 04:16 UTC7d ago | 0 | – | running | 0 |
| Thu 5 Nov, 19:00 UTC FW7d ago | – | – | – | – |
| Fri 30 Oct, 02:46 UTC14d ago | 1 | halved by day 2 | 7.1 days | 0 |
| Tue 20 Oct, 14:47 UTC23d ago | 0 | – | 9.5 days | 0 |
| Sat 17 Oct, 08:07 UTC26d ago | 0 | – | 3.3 days | 0 |
| Sat 3 Oct, 16:40 UTC40d ago | 1 | halved by day 1 | 13.6 days | 0 |
| Fri 2 Oct, 11:22 UTC41d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 18:00 UTC FW42d ago | – | – | – | – |
| Thu 1 Oct, 12:22 UTC42d ago | 1 | – | 1 days | 1 |
| Thu 1 Oct, 05:28 UTC43d ago | 1 | – | 0.3 days | 0 |
| Tue 22 Sep, 06:07 UTC52d ago | 1 | halved by day 1 | 9 days | 0 |
| Fri 4 Sep, 16:17 UTC69d ago | 1 | halved by day 2 | 17.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Hard?
Hard wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 3 December at 19:00 UTC. Its current world was made 7 days 2 hours ago.
What does wipe day look like on Hard?
Its recent wipes drew 0 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 1.5.
Players
How busy is Hard?
Right now Hard has 0 players. Over the last seven days it averaged 0 players.
How does Hard rank against other Rust servers?
Hard is #15,622 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on Hard?
Hard gives no gather rate in its name. Groups can have up to 16 players. Its game mode is pve, no fighting other players. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is off.
Which map does Hard run?
Hard runs a procedural map, generated by the game, of size 5,500. Its map name reads: Custom Map.
Tags and lists
What do the server tags on Hard mean?
Hard publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp0 (Max players): 0 slots; ts16 (Group limit): At most 16 per team; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs170545 (Build): Game build 170545; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^p (PvE): Players don't fight each other; the danger is the world; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Hard?
Hard fits these Zongarust lists: Best modded Rust servers and Best Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Who runs Hard?
Hard publishes a japantokyo.jp hostname, and so do 3 other servers we track, so they are most likely run by the same operator.
The server
Where is Hard located?
Hard publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 162.222.17.4:30031.
Is Hard online, and how reliable is it?
Hard is online right now. It last restarted about 10 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Hard run smoothly?
Over the last 48 hours it ran at 30 server fps on average, never below 30. It carried up to 114,000 entities: buildings, deployables and everything else in the world. It used up to 9,361 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Hard run?
Hard runs Rust network protocol 2636 and build 170545 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Hard?
Start Rust, press F1 to open the console and enter client.connect 162.222.17.4:30031. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.