Hard

Online 162.222.17.4:30031 checked 7m ago

moddedcarbonpve
0/ ?
players now
0
7-day average
peak 1
#7,810
rank
top 34%
6d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

AveragePeak
00.250.50.75109:0015:0021:0003:0013:0019:00

Hourly average and peak, UTC.

Server performance

01020304009:0015:0021:0003:0013:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

17.6 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Tue 22 SepFri 4 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 06:07 UTC6d ago 1 – running 0
Fri 4 Sep, 16:17 UTC24d ago 1 halved by day 2 17.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 177 on average
116 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 173 on average
199 / 2000
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 8+ · biweekly · 58 on average
20 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 18.09
EU · groups of 30+ · biweekly · 55 on average
57 / 100
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 51 on average
46 / 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 47 on average
43 / 250

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on Hard?

Not enough of Hard's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 6 days 14 hours ago.

What does wipe day look like on Hard?

Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 2.

Players

How busy is Hard?

Right now Hard has 0 players. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 08:00 UTC, with 1 players on average.

How does Hard rank against other Rust servers?

Hard is #7,810 on player hours over the last seven days, in the top 34% of all ranked servers.

Rules and map

What are the rules and settings on Hard?

Hard gives no gather rate in its name. Groups can have up to 16 players. Its game mode is pve, no fighting other players. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is off.

Which map does Hard run?

Hard runs a procedural map, generated by the game, of size 3,800. Its map name reads: Custom Map.

Tags and lists

What do the server tags on Hard mean?

Hard publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp0 (Max players): 0 slots; ts16 (Group limit): At most 16 per team; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^p (PvE): Players don't fight each other; the danger is the world; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include Hard?

Hard fits these Zongarust lists: Best modded Rust servers and Best Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Who runs Hard?

Hard publishes a japantokyo.jp hostname, and so do 3 other servers we track, so they are most likely run by the same operator.

The server

Where is Hard located?

Hard publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 162.222.17.4:30031.

Is Hard online, and how reliable is it?

Hard is online right now. It last restarted about 10 hours ago, going by the uptime it reports. Over the last 7 full days it was up 64% of the time, 107 of 168 hours. Zongarust first saw it on 13 September 2026.

Does Hard run smoothly?

Over the last 48 hours it ran at 29 server fps on average, never below 18. It carried up to 104,282 entities: buildings, deployables and everything else in the world. It used up to 5,733 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does Hard run?

Hard runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join Hard?

Start Rust, press F1 to open the console and enter client.connect 162.222.17.4:30031. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is 1.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs165217,ts16

Game

gmrust
Game mode Standard Rust survival.
mp0
Max players 0 slots.
ts16
Group limit At most 16 per team.
v2633
Protocol Game protocol 2633: your game has to be on the same version to join.
cs165217
Build Game build 165217.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Gameplay

^p
PvE Players don't fight each other; the danger is the world.

Mods and access

^z
Modded Listed under Modded: plugins or settings change the game.
^y
Carbon Runs Carbon, a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.