Testserver
Online 168.100.162.11:28075 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 16:39 UTC5h ago | – | – | – | 1 |
| Mon 28 Sep, 16:17 UTC5h ago | – | – | – | 0 |
| Mon 28 Sep, 16:02 UTC5h ago | – | – | – | 0 |
| Sat 26 Sep, 00:51 UTC2d ago | – | – | – | 1 |
| Sat 26 Sep, 00:41 UTC2d ago | 1 | halved by day 1 | 2.6 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Testserver?
Testserver makes a new world every few hours, so it keeps no wipe schedule, and none of those resets counts as a wipe.
Players
How busy is Testserver?
Right now Testserver has 0 players. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 16:00 UTC, with 1 players on average.
How does Testserver rank against other Rust servers?
Testserver is #13,700 on player hours over the last seven days, in the top 60% of all ranked servers.
Rules and map
What are the rules and settings on Testserver?
Testserver gives no gather rate in its name. Groups can have up to 16 players. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is a community server, listed under Community in the server browser. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Only players with Rust's premium status can join. Valve's anti-cheat, VAC, is on.
Which map does Testserver run?
Testserver runs a custom map of size 3,750. Its map file is published, so it can be downloaded from this page.
Tags and lists
What do the server tags on Testserver mean?
Testserver publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp0 (Max players): 0 slots; ts16 (Group limit): At most 16 per team; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166054 (Build): Game build 166054; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^t (Tutorial on): New players can start with Facepunch's tutorial here; ^q (Premium): Only players with Rust's premium status can join; rustmaps (Custom tag): Not a standard Rust tag: the owner or a plugin set it. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Testserver?
Testserver fits these Zongarust lists: Best Rust community servers, Rust tutorial servers and Best vanilla Rust servers. On the server list it comes up under these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Last wipe: In the last 24 hours.
The server
Where is Testserver located?
Testserver publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 168.100.162.11:28075.
Is Testserver online, and how reliable is it?
Testserver is online right now. It last restarted about 3 hours ago, going by the uptime it reports. Over the last 5 full days it was up 100% of the time, 120 of 120 hours. Zongarust first saw it on 22 September 2026.
Does Testserver run smoothly?
Over the last 48 hours it ran at 30 server fps on average, never below 16. It carried up to 121,271 entities: buildings, deployables and everything else in the world. It used up to 4,897 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Testserver run?
Testserver runs Rust network protocol 2634 and build 166054 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Testserver?
Start Rust, press F1 to open the console and enter client.connect 168.100.162.11:28075. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Only players with Rust's premium status can join. Its website is https://rustafied.com.
