training_grounds
Online 168.100.162.11:28085 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 16:59 UTC9h ago | – | – | running | 0 |
| Mon 28 Sep, 14:32 UTC3d ago | 1+1 queue | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on training_grounds?
Not enough of training_grounds's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 9 hours ago.
What does wipe day look like on training_grounds?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe, with 1 more waiting in the queue.
Players
How busy is training_grounds?
Right now training_grounds has 0 players. Over the last seven days it averaged 0 players and peaked at 1.
How does training_grounds rank against other Rust servers?
training_grounds is #15,760 on player hours over the last seven days, in the top 70% of all ranked servers.
Rules and map
What are the rules and settings on training_grounds?
training_grounds gives no gather rate in its name. Groups can have up to 16 players. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is a community server, listed under Community in the server browser. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does training_grounds run?
training_grounds runs a custom map of size 3,750. Its map file is published, so it can be downloaded from this page.
Tags and lists
What do the server tags on training_grounds mean?
training_grounds publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp0 (Max players): 0 slots; ts16 (Group limit): At most 16 per team; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $ruk1 (Region code): The server's region code, uk1; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^t (Tutorial on): New players can start with Facepunch's tutorial here; rustmaps (Custom tag): Not a standard Rust tag: the owner or a plugin set it. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include training_grounds?
training_grounds fits these Zongarust lists: Best Rust community servers, Rust tutorial servers and Best vanilla Rust servers. On the server list it comes up under these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Last wipe: In the last 24 hours.
The server
Where is training_grounds located?
training_grounds publishes no region, and its region code is uk1. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 168.100.162.11:28085.
Is training_grounds online, and how reliable is it?
training_grounds is online right now. It last restarted about 7 hours ago, going by the uptime it reports. Over the last 7 full days it was up 57% of the time, 96 of 168 hours. Zongarust first saw it on 13 September 2026.
Does training_grounds run smoothly?
Over the last 48 hours it ran at 30 server fps on average, never below 30. It carried up to 91,949 entities: buildings, deployables and everything else in the world. It used up to 2,366 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does training_grounds run?
training_grounds runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join training_grounds?
Start Rust, press F1 to open the console and enter client.connect 168.100.162.11:28085. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://forum.rustafied.com/store/product/75-sea-medium/.
