RevolexScripts Hvh | NO EAC | Develop made by CMMLKC
Online 185.255.92.108:28125 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 07:30 UTC5d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
Not enough of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 5 days 12 hours ago.
What does wipe day look like on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
Its recent wipes drew 6 players at their busiest, on average. On the latest wipe the crowd peaked 13 hours after the wipe.
Players
How busy is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
Right now RevolexScripts Hvh | NO EAC | Develop made by CMMLKC has 4 players on 100 slots. Over the last seven days it averaged 2 players and peaked at 10. In the last 48 hours it was busiest at 12:00 UTC, with 8 players on average.
How does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC rank against other Rust servers?
RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is #2,485 on player hours over the last seven days, in the top 11% of all ranked servers.
Rules and map
What are the rules and settings on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
RevolexScripts Hvh | NO EAC | Develop made by CMMLKC gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is off.
Which map does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC run?
RevolexScripts Hvh | NO EAC | Develop made by CMMLKC runs a procedural map, generated by the game, of size 1,750 with seed 75034313. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC mean?
RevolexScripts Hvh | NO EAC | Develop made by CMMLKC publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp100 (Max players): 100 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
RevolexScripts Hvh | NO EAC | Develop made by CMMLKC fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
The server
Where is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC located?
RevolexScripts Hvh | NO EAC | Develop made by CMMLKC publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 185.255.92.108:28125.
Is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC online, and how reliable is it?
RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is online right now. It last restarted about 30 hours ago, going by the uptime it reports. Over the last 4 full days it was up 100% of the time, 96 of 96 hours. Zongarust first saw it on 23 September 2026.
Does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC run smoothly?
Over the last 48 hours it ran at 231 server fps on average, never below 1. It carried up to 12,071 entities: buildings, deployables and everything else in the world. It used up to 1,811 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC run?
RevolexScripts Hvh | NO EAC | Develop made by CMMLKC runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
Start Rust, press F1 to open the console and enter client.connect 185.255.92.108:28125. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://revolexscript.com/.