RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
Online 194.50.234.140:28015 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 1 October, 18:00 UTC, in 2d 21h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting's next wipe is an estimate from the force wipe. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 25 days 2 hours ago. It publishes a monthly wipe schedule in its tags.
Players
How busy is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Right now RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting has 2 players on 50 slots. Over the last seven days it averaged 2 players and peaked at 6. In the last 48 hours it was busiest at 16:00 UTC, with 4 players on average.
How does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting rank against other Rust servers?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is #2,205 on player hours over the last seven days, in the top 10% of all ranked servers.
Rules and map
What are the rules and settings on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is pve, no fighting other players. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs a procedural map, generated by the game, of size 4,500 with seed 9889632. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting mean?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^p (PvE): Players don't fight each other; the danger is the world; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting fits these Zongarust lists: Best modded Rust servers and Best Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
The server
Where is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting located?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 194.50.234.140:28015.
Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting online, and how reliable is it?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is online right now. It last restarted about 10 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run smoothly?
Over the last 48 hours it ran at 30 server fps on average, never below 29. It carried up to 199,894 entities: buildings, deployables and everything else in the world. It used up to 4,352 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs Rust network protocol 2633 and build 165217 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Start Rust, press F1 to open the console and enter client.connect 194.50.234.140:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://shop.rflservers.com/.
