RFG Dev Troubleshooting

Online 199.231.185.234:27500 checked 8m ago

vanillamoddedcarbon
0/ 40
players now
0% full
0
7-day average
peak 1
#9,427
rank
top 41%
1d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

AveragePeakWipe
00.250.50.75103:0012:0021:0007:0016:0001:00Wiped Sun 27 Sep, 06:36 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608003:0012:0021:0007:0016:0001:00Wiped Sun 27 Sep, 06:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep28 Sep

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 06:36 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 26.09
EU · groups of 16+ · monthly · 137 on average
14 / 1000
ShockRust | Blue | NoLimit
no group limit · 123 on average
16 / 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 23.09
EU · groups of 16+ · monthly · 112 on average
0 / 1000
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 25.09
EU · groups of 16+ · weekly · 109 on average
16 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 22.09
EU · groups of 16+ · monthly · 103 on average
6 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 27.09
EU · groups of 16+ · monthly · 95 on average
36 / 700

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on RFG Dev Troubleshooting?

Not enough of RFG Dev Troubleshooting's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 44 hours ago.

Players

How busy is RFG Dev Troubleshooting?

Right now RFG Dev Troubleshooting has 0 players on 40 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 21:00 UTC, with 1 players on average.

How does RFG Dev Troubleshooting rank against other Rust servers?

RFG Dev Troubleshooting is #9,427 on player hours over the last seven days, in the top 41% of all ranked servers.

Rules and map

What are the rules and settings on RFG Dev Troubleshooting?

RFG Dev Troubleshooting gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.

Which map does RFG Dev Troubleshooting run?

RFG Dev Troubleshooting runs a procedural map, generated by the game, of size 3,500 with seed 116945. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Starlight After Dark.

Tags and lists

What do the server tags on RFG Dev Troubleshooting mean?

RFG Dev Troubleshooting publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp40 (Max players): 40 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include RFG Dev Troubleshooting?

RFG Dev Troubleshooting fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Who runs RFG Dev Troubleshooting?

RFG Dev Troubleshooting publishes a rfgam.ing hostname, and so do 10 other servers we track, so they are most likely run by the same operator.

The server

Where is RFG Dev Troubleshooting located?

RFG Dev Troubleshooting publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 199.231.185.234:27500.

Is RFG Dev Troubleshooting online, and how reliable is it?

RFG Dev Troubleshooting is online right now. It last restarted about 15 hours ago, going by the uptime it reports. Over the last 2 full days it was up 100% of the time, 48 of 48 hours. Zongarust first saw it on 26 September 2026.

Does RFG Dev Troubleshooting run smoothly?

Over the last 48 hours it ran at 80 server fps on average, never below 79. It carried up to 118,260 entities: buildings, deployables and everything else in the world. It used up to 4,386 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does RFG Dev Troubleshooting run?

RFG Dev Troubleshooting runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join RFG Dev Troubleshooting?

Start Rust, press F1 to open the console and enter client.connect 199.231.185.234:27500. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://royalfamilygaming.com.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,^z,^y,^v,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival.
mp40
Max players 40 slots.
ts8
Group limit At most 8 per team, the game default.
v2633
Protocol Game protocol 2633: your game has to be on the same version to join.
cs165217
Build Game build 165217.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Difficulty

^v
Vanilla The game as Facepunch ships it: no changed rates, kits or rules.

Mods and access

^z
Modded Listed under Modded: plugins or settings change the game.
^y
Carbon Runs Carbon, a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.