RFG Dev Troubleshooting
Online 199.231.185.234:27500 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 06:36 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on RFG Dev Troubleshooting?
Not enough of RFG Dev Troubleshooting's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 44 hours ago.
Players
How busy is RFG Dev Troubleshooting?
Right now RFG Dev Troubleshooting has 0 players on 40 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 21:00 UTC, with 1 players on average.
How does RFG Dev Troubleshooting rank against other Rust servers?
RFG Dev Troubleshooting is #9,427 on player hours over the last seven days, in the top 41% of all ranked servers.
Rules and map
What are the rules and settings on RFG Dev Troubleshooting?
RFG Dev Troubleshooting gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does RFG Dev Troubleshooting run?
RFG Dev Troubleshooting runs a procedural map, generated by the game, of size 3,500 with seed 116945. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Starlight After Dark.
Tags and lists
What do the server tags on RFG Dev Troubleshooting mean?
RFG Dev Troubleshooting publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp40 (Max players): 40 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include RFG Dev Troubleshooting?
RFG Dev Troubleshooting fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Who runs RFG Dev Troubleshooting?
RFG Dev Troubleshooting publishes a rfgam.ing hostname, and so do 10 other servers we track, so they are most likely run by the same operator.
The server
Where is RFG Dev Troubleshooting located?
RFG Dev Troubleshooting publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 199.231.185.234:27500.
Is RFG Dev Troubleshooting online, and how reliable is it?
RFG Dev Troubleshooting is online right now. It last restarted about 15 hours ago, going by the uptime it reports. Over the last 2 full days it was up 100% of the time, 48 of 48 hours. Zongarust first saw it on 26 September 2026.
Does RFG Dev Troubleshooting run smoothly?
Over the last 48 hours it ran at 80 server fps on average, never below 79. It carried up to 118,260 entities: buildings, deployables and everything else in the world. It used up to 4,386 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does RFG Dev Troubleshooting run?
RFG Dev Troubleshooting runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join RFG Dev Troubleshooting?
Start Rust, press F1 to open the console and enter client.connect 199.231.185.234:27500. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://royalfamilygaming.com.