[US] Capybara Land | Custom NPCs
Online NA 209.159.156.50:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 1 October, 18:00 UTC, in 2d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 15 Sep, 07:23 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on [US] Capybara Land | Custom NPCs?
[US] Capybara Land | Custom NPCs wipes once a month, with the force wipe. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 13 days 16 hours ago. It publishes a monthly wipe schedule in its tags.
What does wipe day look like on [US] Capybara Land | Custom NPCs?
Its recent wipes drew 0 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe.
Players
How busy is [US] Capybara Land | Custom NPCs?
Right now [US] Capybara Land | Custom NPCs has 1 players on 128 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 13:00 UTC, with 1 players on average.
How does [US] Capybara Land | Custom NPCs rank against other Rust servers?
[US] Capybara Land | Custom NPCs is #8,041 on player hours over the last seven days, in the top 35% of all ranked servers and #1,194 in North America.
Rules and map
What are the rules and settings on [US] Capybara Land | Custom NPCs?
[US] Capybara Land | Custom NPCs gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does [US] Capybara Land | Custom NPCs run?
[US] Capybara Land | Custom NPCs runs a procedural map, generated by the game, of size 4,800 with seed 1342356771. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on [US] Capybara Land | Custom NPCs mean?
[US] Capybara Land | Custom NPCs publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp128 (Max players): 128 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs163794 (Build): Game build 163794; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include [US] Capybara Land | Custom NPCs?
[US] Capybara Land | Custom NPCs fits these Zongarust lists: Best modded Rust servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
The server
Where is [US] Capybara Land | Custom NPCs located?
[US] Capybara Land | Custom NPCs lists itself in North America with its NA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 209.159.156.50:28015.
Is [US] Capybara Land | Custom NPCs online, and how reliable is it?
[US] Capybara Land | Custom NPCs is online right now. It last restarted about 13 days 14 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does [US] Capybara Land | Custom NPCs run smoothly?
Over the last 48 hours it ran at 193 server fps on average, never below 141. It carried up to 130,725 entities: buildings, deployables and everything else in the world. It used up to 6,476 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does [US] Capybara Land | Custom NPCs run?
[US] Capybara Land | Custom NPCs runs Rust network protocol 2633 and build 163794 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join [US] Capybara Land | Custom NPCs?
Start Rust, press F1 to open the console and enter client.connect 209.159.156.50:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://www.qcgames.org.
