Zombie Land - TEST 1

Online 216.39.241.162:28025 checked 8m ago

moddedoxide
1/ 50
players now
2% full
0
7-day average
peak 4
#4,995
rank
top 22%
2d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

AveragePeak
00.511.5221:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

0510152021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.1 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Fri 25 SepMon 21 SepSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 21:19 UTC2d ago 2 – running 0
Mon 21 Sep, 19:54 UTC7d ago 4 held half 4.1 days 0
Sun 20 Sep, 15:25 UTC8d ago 1 – 1.2 days 0
Mon 14 Sep, 14:20 UTC14d ago 2 halved by day 3 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 26.09
EU · groups of 16+ · monthly · 142 on average
98 / 1000
ShockRust | Blue | NoLimit
no group limit · 122 on average
98 / 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 23.09
EU · groups of 16+ · monthly · 117 on average
19 / 1000
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 25.09
EU · groups of 16+ · weekly · 108 on average
113 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 22.09
EU · groups of 16+ · monthly · 102 on average
48 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 27.09
EU · groups of 16+ · monthly · 95 on average
206 / 700

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on Zombie Land - TEST 1?

Zombie Land - TEST 1 wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 2 days 23 hours ago.

What does wipe day look like on Zombie Land - TEST 1?

Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 1 hours after the wipe. In 50% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 3.

Players

How busy is Zombie Land - TEST 1?

Right now Zombie Land - TEST 1 has 1 players on 50 slots. Over the last seven days it averaged 0 players and peaked at 4. In the last 48 hours it was busiest at 15:00 UTC, with 1 players on average.

How does Zombie Land - TEST 1 rank against other Rust servers?

Zombie Land - TEST 1 is #4,995 on player hours over the last seven days, in the top 22% of all ranked servers.

Rules and map

What are the rules and settings on Zombie Land - TEST 1?

Zombie Land - TEST 1 gives no gather rate in its name. Groups can have up to 14 players. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Which map does Zombie Land - TEST 1 run?

Zombie Land - TEST 1 runs a procedural map, generated by the game, of size 4,500 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.

Tags and lists

What do the server tags on Zombie Land - TEST 1 mean?

Zombie Land - TEST 1 publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts14 (Group limit): At most 14 per team; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs163794 (Build): Game build 163794; ptrak (Networking): RakNet, the game's standard network layer; $rus4 (Region code): The server's region code, us4; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include Zombie Land - TEST 1?

Zombie Land - TEST 1 fits these Zongarust lists: Best modded Rust servers and Best Rust zombie servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Who runs Zombie Land - TEST 1?

Zombie Land - TEST 1 publishes a zombieland.io hostname, and so do 2 other servers we track, so they are most likely run by the same operator.

The server

Where is Zombie Land - TEST 1 located?

Zombie Land - TEST 1 publishes no region, and its region code is us4. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 216.39.241.162:28025.

Is Zombie Land - TEST 1 online, and how reliable is it?

Zombie Land - TEST 1 is online right now. It last restarted about 9 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.

Does Zombie Land - TEST 1 run smoothly?

Over the last 48 hours it ran at 20 server fps on average, never below 20. It carried up to 70,656 entities: buildings, deployables and everything else in the world. It used up to 3,585 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does Zombie Land - TEST 1 run?

Zombie Land - TEST 1 runs Rust network protocol 2633 and build 163794 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join Zombie Land - TEST 1?

Start Rust, press F1 to open the console and enter client.connect 216.39.241.162:28025. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is http://Zombieland.io.

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2633,gmrust,cs163794,ts14,^o^z

Game

gmrust
Game mode Standard Rust survival.
mp50
Max players 50 slots.
ts14
Group limit At most 14 per team.
v2633
Protocol Game protocol 2633: your game has to be on the same version to join.
cs163794
Build Game build 163794.
ptrak
Networking RakNet, the game's standard network layer.
$rus4
Region code The server's region code, us4.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.