Zombie Land - TEST 1
Online 216.39.241.162:28025 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 21:19 UTC2d ago | 2 | – | running | 0 |
| Mon 21 Sep, 19:54 UTC7d ago | 4 | held half | 4.1 days | 0 |
| Sun 20 Sep, 15:25 UTC8d ago | 1 | – | 1.2 days | 0 |
| Mon 14 Sep, 14:20 UTC14d ago | 2 | halved by day 3 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Zombie Land - TEST 1?
Zombie Land - TEST 1 wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 2 days 23 hours ago.
What does wipe day look like on Zombie Land - TEST 1?
Its recent wipes drew 2 players at their busiest, on average. On the latest wipe the crowd peaked 1 hours after the wipe. In 50% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 3.
Players
How busy is Zombie Land - TEST 1?
Right now Zombie Land - TEST 1 has 1 players on 50 slots. Over the last seven days it averaged 0 players and peaked at 4. In the last 48 hours it was busiest at 15:00 UTC, with 1 players on average.
How does Zombie Land - TEST 1 rank against other Rust servers?
Zombie Land - TEST 1 is #4,995 on player hours over the last seven days, in the top 22% of all ranked servers.
Rules and map
What are the rules and settings on Zombie Land - TEST 1?
Zombie Land - TEST 1 gives no gather rate in its name. Groups can have up to 14 players. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does Zombie Land - TEST 1 run?
Zombie Land - TEST 1 runs a procedural map, generated by the game, of size 4,500 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on Zombie Land - TEST 1 mean?
Zombie Land - TEST 1 publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts14 (Group limit): At most 14 per team; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs163794 (Build): Game build 163794; ptrak (Networking): RakNet, the game's standard network layer; $rus4 (Region code): The server's region code, us4; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Zombie Land - TEST 1?
Zombie Land - TEST 1 fits these Zongarust lists: Best modded Rust servers and Best Rust zombie servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Who runs Zombie Land - TEST 1?
Zombie Land - TEST 1 publishes a zombieland.io hostname, and so do 2 other servers we track, so they are most likely run by the same operator.
The server
Where is Zombie Land - TEST 1 located?
Zombie Land - TEST 1 publishes no region, and its region code is us4. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 216.39.241.162:28025.
Is Zombie Land - TEST 1 online, and how reliable is it?
Zombie Land - TEST 1 is online right now. It last restarted about 9 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Zombie Land - TEST 1 run smoothly?
Over the last 48 hours it ran at 20 server fps on average, never below 20. It carried up to 70,656 entities: buildings, deployables and everything else in the world. It used up to 3,585 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Zombie Land - TEST 1 run?
Zombie Land - TEST 1 runs Rust network protocol 2633 and build 163794 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Zombie Land - TEST 1?
Start Rust, press F1 to open the console and enter client.connect 216.39.241.162:28025. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is http://Zombieland.io.
