Testing Grounds
Online NA 45.45.239.176:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 24% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 1 October, 18:00 UTC, in 2d 21h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on Testing Grounds?
Testing Grounds's next wipe is an estimate from the force wipe. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 25 days 1 hours ago. It publishes a monthly wipe schedule in its tags.
Players
How busy is Testing Grounds?
Right now Testing Grounds has 0 players on 15 slots. Over the last seven days it averaged 1 players and peaked at 9. In the last 48 hours it was busiest at 00:00 UTC, with 3 players on average.
How does Testing Grounds rank against other Rust servers?
Testing Grounds is #2,702 on player hours over the last seven days, in the top 12% of all ranked servers and #461 in North America.
Rules and map
What are the rules and settings on Testing Grounds?
Testing Grounds gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is off.
Which map does Testing Grounds run?
Testing Grounds runs a procedural map, generated by the game, of size 1,200 with seed 2147483647. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on Testing Grounds mean?
Testing Grounds publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp15 (Max players): 15 slots; ts8 (Group limit): At most 8 per team, the game default; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include Testing Grounds?
Testing Grounds fits these Zongarust lists: Best modded Rust servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
The server
Where is Testing Grounds located?
Testing Grounds lists itself in North America with its NA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 45.45.239.176:28015.
Is Testing Grounds online, and how reliable is it?
Testing Grounds is online right now. It last restarted about 9 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does Testing Grounds run smoothly?
Over the last 48 hours it ran at 30 server fps on average, never below 30. It carried up to 6,636 entities: buildings, deployables and everything else in the world. It used up to 1,138 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does Testing Grounds run?
Testing Grounds runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join Testing Grounds?
Start Rust, press F1 to open the console and enter client.connect 45.45.239.176:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is 1.