AU/NZ Rusted Development
Online OC 51.161.219.251:28075 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, top 61% in OC, and #344 of the trio servers (top 56%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 1 October, 18:00 UTC, in 2d 20h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on AU/NZ Rusted Development?
AU/NZ Rusted Development's next wipe is an estimate from the force wipe. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 24 days 15 hours ago. It publishes a monthly wipe schedule in its tags.
Players
How busy is AU/NZ Rusted Development?
Right now AU/NZ Rusted Development has 0 players on 50 slots. Over the last seven days it averaged 0 players and peaked at 2. In the last 48 hours it was busiest at 11:00 UTC, with 1 players on average.
How does AU/NZ Rusted Development rank against other Rust servers?
AU/NZ Rusted Development is #5,617 on player hours over the last seven days, in the top 24% of all ranked servers and #134 in Oceania. Among trio servers it is #344.
Rules and map
What are the rules and settings on AU/NZ Rusted Development?
AU/NZ Rusted Development gives no gather rate in its name. Groups are limited to 3 players (trio). Its game mode is pve, no fighting other players. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does AU/NZ Rusted Development run?
AU/NZ Rusted Development runs a procedural map, generated by the game, of size 4,096 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Synecdoche Islands.
Tags and lists
What do the server tags on AU/NZ Rusted Development mean?
AU/NZ Rusted Development publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts3 (Group limit): At most 3 per team; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^p (PvE): Players don't fight each other; the danger is the world; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; OC (Oceania): Listed under Oceania in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include AU/NZ Rusted Development?
AU/NZ Rusted Development fits these Zongarust lists: Best Australian Rust servers, Best modded Rust servers, Best Rust PvE servers and Best trio Rust servers. On the server list it comes up under these filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Monthly.
The server
Where is AU/NZ Rusted Development located?
AU/NZ Rusted Development lists itself in Oceania with its OC tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 51.161.219.251:28075.
Is AU/NZ Rusted Development online, and how reliable is it?
AU/NZ Rusted Development is online right now. It last restarted about 15 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does AU/NZ Rusted Development run smoothly?
Over the last 48 hours it ran at 59 server fps on average, never below 50. It carried up to 128,523 entities: buildings, deployables and everything else in the world. It used up to 3,782 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does AU/NZ Rusted Development run?
AU/NZ Rusted Development runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join AU/NZ Rusted Development?
Start Rust, press F1 to open the console and enter client.connect 51.161.219.251:28075. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://pinehosting.com/rust.
