PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Online 64.40.8.156:23014 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 1 October, 18:00 UTC, in 2d 21h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe is an estimate from the force wipe. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 18 days ago. It publishes a weekly wipe schedule in its tags.
Players
How busy is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Right now PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN has 0 players on 50 slots. Over the last seven days it averaged 0 players.
How does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN rank against other Rust servers?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is #15,471 on player hours over the last seven days, in the top 67% of all ranked servers.
Rules and map
What are the rules and settings on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN gives no gather rate in its name. Groups can have up to 100 players. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs a procedural map, generated by the game, of size 3,500 with seed 1. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Mods / FPS+ / 4 Max.
Tags and lists
What do the server tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN mean?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp50 (Max players): 50 slots; ts100 (Group limit): At most 100 per team; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs163493 (Build): Game build 163493; ptrak (Networking): RakNet, the game's standard network layer; $rus1 (Region code): The server's region code, us1; ^w (Weekly): Wipes every week; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN fits these Zongarust lists: Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Who runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes a theprojectlazarus.com hostname, and so do 2 other servers we track, so they are most likely run by the same operator.
The server
Where is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN located?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes no region, and its region code is us1. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 64.40.8.156:23014.
Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online, and how reliable is it?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is online right now. It last restarted about 19 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run smoothly?
Over the last 48 hours it ran at 40 server fps on average, never below 35. It carried up to 84,865 entities: buildings, deployables and everything else in the world. It used up to 3,137 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs Rust network protocol 2633 and build 163493 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Start Rust, press F1 to open the console and enter client.connect 64.40.8.156:23014. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is http://pterodactyl.io.