PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/

Online 64.40.8.156:24014 checked 6m ago

2x weekly wipes moddedoxide
18/ 200
players now
9% full
18
7-day average
peak 35
#653
rank
top 3%
4d ago
last wipe
weekly schedule
2d 21h
next wipe
Thu 1 Oct, 18:00 UTC FW

Players

AveragePeak
01020304021:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 1 October, 18:00 UTC, in 2d 21h. The force wipe · high confidence

7 days
usual gap
between real wipes
42
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

2d 21h
Thu 1 Oct, 18:00 UTC
FW
9d 22h
Thu 8 Oct, 19:10 UTC
16d 22h
Thu 15 Oct, 19:10 UTC
23d 22h
Thu 22 Oct, 19:10 UTC
30d 22h
Thu 29 Oct, 19:10 UTC
37d 22h
Thu 5 Nov, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 24 SepThu 17 Sep
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 35, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 19:10 UTC4d ago 35 – running 18
Thu 17 Sep, 19:11 UTC11d ago 49 held half 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Magic Rust #18 — Vanilla 2x | Pyccкий
EU · groups of 150+ · 2x · weekly · 312 on average
47 / 100
Magic Rust #14 — Modded 2x (No limit) | Pyccкий
EU · groups of 300+ · 2x · weekly · 233 on average
195 / 230
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!
EU · groups of 12+ · 2x · weekly · 210 on average
147 / 200
КЛАССИКА x2 | GGRust #1 | Для нoвичкoв 2x
EU · groups of 500+ · 2x · weekly · 112 on average
39 / 100
Survivors.gg Main [ 2x Vanilla ] WIPED 25.09
groups of 40+ · 2x · weekly · 108 on average
36 / 200
MAIN | x2 | FULL WIPE 24.09 | UA | EU | ПАЛЯНИЦЯ | 2x
EU · groups of 18+ · 2x · weekly · 108 on average
48 / 200

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/ wipes every Thursday at 19:10 UTC. Its next wipe is the force wipe on Thursday 1 October at 18:00 UTC, when every Rust server wipes. Its current world was made 4 days 1 hours ago. It publishes a weekly wipe schedule in its tags.

What does wipe day look like on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/?

Its recent wipes drew 42 players at their busiest, on average. On the latest wipe the crowd peaked 5 hours after the wipe. In 100% of its recent wipes the crowd stayed above half that peak until the next wipe.

Players

How busy is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/?

Right now PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/ has 18 players on 200 slots. Over the last seven days it averaged 18 players and peaked at 35. In the last 48 hours it was busiest at 00:00 UTC, with 29 players on average.

How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/ rank against other Rust servers?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/ is #653 on player hours over the last seven days, in the top 3% of all ranked servers.

Rules and map

What are the rules and settings on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/ runs 2x gather, going by its name. Groups can have up to 100 players. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Which map does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/ run?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/ runs a procedural map, generated by the game, of size 3,000 with seed 1. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Mods / FPS+ / 4 Max.

Tags and lists

What do the server tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/ mean?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/ publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp200 (Max players): 200 slots; ts100 (Group limit): At most 100 per team; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptrak (Networking): RakNet, the game's standard network layer; $rus1 (Region code): The server's region code, us1; ^w (Weekly): Wipes every week; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/ fits these Zongarust lists: Best 2x Rust servers and Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 10+ on average.

Who runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/ publishes a theprojectlazarus.com hostname, and so do 2 other servers we track, so they are most likely run by the same operator.

The server

Where is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/ located?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/ publishes no region, and its region code is us1. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 64.40.8.156:24014.

Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/ online, and how reliable is it?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/ is online right now. It last restarted about 19 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.

Does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/ run smoothly?

Over the last 48 hours it ran at 39 server fps on average, never below 26. It carried up to 78,902 entities: buildings, deployables and everything else in the world. It used up to 5,063 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/ run?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/ runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 24/?

Start Rust, press F1 to open the console and enter client.connect 64.40.8.156:24014. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://www.theprojectlazarus.com/.

Server tags

what each one means

Published as mp200,ptrak,$rus1,v2633,^w,gmvanilla,cs165217,ts100,^o^z

Game

gmvanilla
Game mode Vanilla survival.
mp200
Max players 200 slots.
ts100
Group limit At most 100 per team.
v2633
Protocol Game protocol 2633: your game has to be on the same version to join.
cs165217
Build Game build 165217.
ptrak
Networking RakNet, the game's standard network layer.
$rus1
Region code The server's region code, us1.

Wipe schedule

^w
Weekly Wipes every week.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.