PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/

Online 64.40.8.156:24014 checked 2m ago

2x weekly wipes moddedoxide
6/ 200
players now
3% full
4
7-day average
peak 14
#1,774
rank
top 8%
10h ago
last wipe
weekly schedule
6d 13h
next wipe
Thu 19 Nov, 20:10 UTC

Players

0246804:5505:2005:4006:0506:2506:50

Every five minutes, from the Steam server list.

Server performance

Server fpsWipe
01020304007:0016:0001:0011:0020:0005:00Wiped Thu 12 Nov, 20:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep1 Oct11 Oct22 Oct1 Nov12 Nov

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 19 November, 20:10 UTC, in 6d 13h. Every Thursday at 20:10 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
20
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

Coming wipes

6d 13h
Thu 19 Nov, 20:10 UTC
13d 13h
Thu 26 Nov, 20:10 UTC
20d 12h
Thu 3 Dec, 19:00 UTC
FW
27d 13h
Thu 10 Dec, 20:10 UTC
34d 13h
Thu 17 Dec, 20:10 UTC
41d 13h
Thu 24 Dec, 20:10 UTC

The first 48 hours of its last wipes

Thu 5 NovThu 29 OctThu 22 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 18, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 12 Nov, 20:10 UTC10h ago – – running 3
Thu 5 Nov, 19:03 UTC FW7d ago 18 halved by day 4 7 days 1
Thu 29 Oct, 19:11 UTC14d ago 19 halved by day 4 7 days 5
Thu 22 Oct, 19:11 UTC21d ago 23 halved by day 5 7 days 4
Thu 15 Oct, 19:11 UTC28d ago 26 halved by day 4 7 days 9
Thu 8 Oct, 19:11 UTC35d ago 36 halved by day 5 7 days 10
Thu 1 Oct, 18:03 UTC FW42d ago 30 halved by day 6 7 days 6
Thu 24 Sep, 19:10 UTC49d ago 35 halved by day 5 7 days 18
Thu 17 Sep, 19:11 UTC56d ago 49 held half 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 08.11
EU · groups of 300+ · 2x · weekly · 293 on average
14 / 1000
Magic Rust #18 — Vanilla 2x | Baйп 11.11
EU · groups of 150+ · 2x · weekly · 281 on average
226 / 240
Magic Rust #20 — Vanilla 2x | Pyccкий
EU · groups of 150+ · 2x · weekly · 258 on average
33 / 200
MIRAGE RUST | MIDDLE 2x | VANILLA+ | Wipe 12.11
EU · groups of 300+ · 2x · weekly · 208 on average
398 / 1000
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!
EU · groups of 12+ · 2x · weekly · 191 on average
31 / 100
MAIN | x2 | FULL WIPE 12.11 | UA | EU | ПАЛЯНИЦЯ | 2x
EU · groups of 18+ · 2x · weekly · 140 on average
56 / 200

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/ wipes every Thursday at 20:10 UTC. Its next wipe is due on Thursday 19 November at 20:10 UTC. Its current world was made 10 hours ago. It publishes a weekly wipe schedule in its tags.

What does wipe day look like on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/?

Its recent wipes drew 20 players at their busiest, on average. On the latest wipe the crowd peaked 6 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 4.

Players

How busy is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/?

Right now PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/ has 6 players on 200 slots. Over the last seven days it averaged 4 players and peaked at 14. In the last 48 hours it was busiest at 02:00 UTC, with 10 players on average.

How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/ rank against other Rust servers?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/ is #1,774 on player hours over the last seven days, in the top 8% of all ranked servers.

Rules and map

What are the rules and settings on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/ runs 2x gather, going by its name. Groups can have up to 100 players. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Which map does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/ run?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/ runs a procedural map, generated by the game, of size 3,000 with seed 1. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Mods / FPS+ / 4 Max.

Tags and lists

What do the server tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/ mean?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/ publishes these tags, which the game's server browser reads: gmvanilla (Game mode): Vanilla survival; mp200 (Max players): 200 slots; ts100 (Group limit): At most 100 per team; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs170545 (Build): Game build 170545; ptrak (Networking): RakNet, the game's standard network layer; $rus1 (Region code): The server's region code, us1; ^w (Weekly): Wipes every week; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/ fits these Zongarust lists: Best 2x Rust servers and Best modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x.

Who runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/ publishes a theprojectlazarus.com hostname, and so do 2 other servers we track, so they are most likely run by the same operator.

The server

Where is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/ located?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/ publishes no region, and its region code is us1. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 64.40.8.156:24014.

Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/ online, and how reliable is it?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/ is online right now. It last restarted about 5 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.

Does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/ run smoothly?

Over the last 48 hours it ran at 40 server fps on average, never below 38. It carried up to 66,000 entities: buildings, deployables and everything else in the world. It used up to 4,465 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/ run?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/ runs Rust network protocol 2636 and build 170545 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 12/?

Start Rust, press F1 to open the console and enter client.connect 64.40.8.156:24014. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://theprojectlazarus.com/.

Server tags

what each one means

Published as mp200,ptrak,$rus1,v2636,^w,gmvanilla,cs170545,ts100,^o^z

Game

gmvanilla
Game mode Vanilla survival.
mp200
Max players 200 slots.
ts100
Group limit At most 100 per team.
v2636
Protocol Game protocol 2636: your game has to be on the same version to join.
cs170545
Build Game build 170545.
ptrak
Networking RakNet, the game's standard network layer.
$rus1
Region code The server's region code, us1.

Wipe schedule

^w
Weekly Wipes every week.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

English