[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Online NA 66.51.99.119:28015 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 13% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 3 December, 19:00 UTC, in 20d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 14, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:42 UTC FW7d ago | 14 | – | running | 5 |
| Thu 22 Oct, 18:31 UTC21d ago | 16 | held half | 14 days | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipes once a month, with the force wipe. Its next wipe is the force wipe on Thursday 3 December at 19:00 UTC, when every Rust server wipes. Its current world was made 7 days 10 hours ago. It publishes a monthly wipe schedule in its tags.
What does wipe day look like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Its recent wipes drew 15 players at their busiest, on average. On the latest wipe the crowd peaked 30 hours after the wipe. In 100% of its recent wipes the crowd stayed above half that peak until the next wipe.
Players
How busy is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Right now [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing has 5 players on 100 slots. Over the last seven days it averaged 5 players and peaked at 14. In the last 48 hours it was busiest at 04:00 UTC, with 7 players on average.
How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing rank against other Rust servers?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is #1,566 on player hours over the last seven days, in the top 7% of all ranked servers and #247 in North America.
Rules and map
What are the rules and settings on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing gives no gather rate in its name. Groups can have up to 30 players. Its game mode is roleplay, towns, jobs and roleplay rules. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs a procedural map, generated by the game, of size 4,500 with seed 1973539042. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing mean?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp100 (Max players): 100 slots; ts30 (Group limit): At most 30 per team; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs170545 (Build): Game build 170545; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^r (Roleplay): A roleplay server; ^p (PvE): Players don't fight each other; the danger is the world; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing fits these Zongarust lists: Best modded Rust servers, Best Rust PvE servers, Best Rust roleplay servers, Best Rust zombie servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Who runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes a relicpve.com hostname, and so do 3 other servers we track, so they are most likely run by the same operator.
The server
Where is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing located?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America with its NA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 66.51.99.119:28015.
Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing online, and how reliable is it?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is online right now. It last restarted about 17 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 1 October 2026.
Does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run smoothly?
Over the last 48 hours it ran at 60 server fps on average, never below 59. It carried up to 118,000 entities: buildings, deployables and everything else in the world. It used up to 5,237 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs Rust network protocol 2636 and build 170545 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Start Rust, press F1 to open the console and enter client.connect 66.51.99.119:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://relicpve.com.
