[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

Online NA 66.51.99.119:28015 checked 5m ago

monthly wipes moddedoxidepve
5/ 100
players now
5% full
5
7-day average
peak 14
#1,566
rank
top 7% · #247 in NA
7d ago
last wipe
monthly schedule
20d 12h
next wipe
Thu 3 Dec, 19:00 UTC FW

Players

0246804:4005:0505:2505:5006:1006:35

Every five minutes, from the Steam server list.

Server performance

02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k1 Oct9 Oct18 Oct26 Oct4 Nov12 Nov

Top 7% of all ranked servers, top 13% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 3 December, 19:00 UTC, in 20d 12h. The force wipe · high confidence

14 days
usual gap
between real wipes
15
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

20d 12h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 5 NovThu 22 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:42 UTC FW7d ago 14 – running 5
Thu 22 Oct, 18:31 UTC21d ago 16 held half 14 days 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 64 on average
58 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 64 on average
56 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 50 on average
33 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 46 on average
28 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
NA · groups of 20+ · monthly · 43 on average
33 / 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!
NA · groups of 8+ · monthly · 29 on average
16 / 420

Quick answers

from the figures on this page

Wipes

What is the wipe schedule on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipes once a month, with the force wipe. Its next wipe is the force wipe on Thursday 3 December at 19:00 UTC, when every Rust server wipes. Its current world was made 7 days 10 hours ago. It publishes a monthly wipe schedule in its tags.

What does wipe day look like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Its recent wipes drew 15 players at their busiest, on average. On the latest wipe the crowd peaked 30 hours after the wipe. In 100% of its recent wipes the crowd stayed above half that peak until the next wipe.

Players

How busy is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Right now [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing has 5 players on 100 slots. Over the last seven days it averaged 5 players and peaked at 14. In the last 48 hours it was busiest at 04:00 UTC, with 7 players on average.

How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing rank against other Rust servers?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is #1,566 on player hours over the last seven days, in the top 7% of all ranked servers and #247 in North America.

Rules and map

What are the rules and settings on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing gives no gather rate in its name. Groups can have up to 30 players. Its game mode is roleplay, towns, jobs and roleplay rules. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.

Which map does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs a procedural map, generated by the game, of size 4,500 with seed 1973539042. The same size and seed give the same map, so it can be looked at on RustMaps from this page.

Tags and lists

What do the server tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing mean?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp100 (Max players): 100 slots; ts30 (Group limit): At most 30 per team; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs170545 (Build): Game build 170545; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^r (Roleplay): A roleplay server; ^p (PvE): Players don't fight each other; the danger is the world; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.

Which Zongarust lists and filters include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing fits these Zongarust lists: Best modded Rust servers, Best Rust PvE servers, Best Rust roleplay servers, Best Rust zombie servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Who runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes a relicpve.com hostname, and so do 3 other servers we track, so they are most likely run by the same operator.

The server

Where is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing located?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America with its NA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 66.51.99.119:28015.

Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing online, and how reliable is it?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is online right now. It last restarted about 17 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 1 October 2026.

Does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run smoothly?

Over the last 48 hours it ran at 60 server fps on average, never below 59. It carried up to 118,000 entities: buildings, deployables and everything else in the world. It used up to 5,237 MB of memory. Low fps and a climbing entity count are what players feel as lag.

Which version of Rust does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs Rust network protocol 2636 and build 170545 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.

Joining

How do I join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Start Rust, press F1 to open the console and enter client.connect 66.51.99.119:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://relicpve.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2636,^m,^r,NA,^p,gmrust,cs170545,ts30,^o^z

Game

gmrust
Game mode Standard Rust survival.
mp100
Max players 100 slots.
ts30
Group limit At most 30 per team.
v2636
Protocol Game protocol 2636: your game has to be on the same version to join.
cs170545
Build Game build 170545.
ptrak
Networking RakNet, the game's standard network layer.
$r?
Region code No region code set.

Wipe schedule

^m
Monthly Wipes once a month, with Facepunch's force wipe.

Gameplay

^r
Roleplay A roleplay server.
^p
PvE Players don't fight each other; the danger is the world.

Mods and access

^o
Oxide Runs Oxide (uMod), a plugin framework.
^z
Modded Listed under Modded: plugins or settings change the game.

Region

NA
North America Listed under North America in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

English