PlotWorld Dev | Persistent Bases
Offline 66.70.181.82:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on PlotWorld Dev | Persistent Bases?
Not enough of PlotWorld Dev | Persistent Bases's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 5 November at 19:00 UTC. Its current world was made 46 days 5 hours ago.
Players
How busy is PlotWorld Dev | Persistent Bases?
PlotWorld Dev | Persistent Bases is offline right now; it was last seen 24 days 9 hours ago.
How does PlotWorld Dev | Persistent Bases rank against other Rust servers?
PlotWorld Dev | Persistent Bases is #15,150 on player hours over the last seven days, in the top – of all ranked servers.
Rules and map
What are the rules and settings on PlotWorld Dev | Persistent Bases?
PlotWorld Dev | Persistent Bases gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is minigames & battle royale, arenas, Bedwars, parkour, battle royale. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Tags and lists
What do the server tags on PlotWorld Dev | Persistent Bases mean?
PlotWorld Dev | Persistent Bases publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp20 (Max players): 20 slots; ts8 (Group limit): At most 8 per team, the game default; v2632 (Protocol): Game protocol 2632: your game has to be on the same version to join; cs161125 (Build): Game build 161125; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^e (Minigames): Arenas, Bedwars, parkour and other minigames; ^k (Build server): Practise and design bases; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include PlotWorld Dev | Persistent Bases?
PlotWorld Dev | Persistent Bases fits these Zongarust lists: Best modded Rust servers and Best Rust build servers. On the server list it comes up under these filters: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
The server
Where is PlotWorld Dev | Persistent Bases located?
PlotWorld Dev | Persistent Bases publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 66.70.181.82:28015.
Is PlotWorld Dev | Persistent Bases online, and how reliable is it?
PlotWorld Dev | Persistent Bases is offline right now, last seen 24 days 9 hours ago. Over the last 7 full days it was up 0% of the time, 0 of 168 hours. Zongarust first saw it on 13 September 2026.
Which version of Rust does PlotWorld Dev | Persistent Bases run?
PlotWorld Dev | Persistent Bases runs Rust network protocol 2632 and build 161125 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join PlotWorld Dev | Persistent Bases?
Start Rust, press F1 to open the console and enter client.connect 66.70.181.82:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.