OFFSHORE 2X | Weekly | Under Development
Offline NA · us5 91.229.114.210:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 13 November, 23:01 UTC, in 16h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 6 Nov, 23:01 UTC6d ago | 1 | – | running | 0 |
| Thu 5 Nov, 19:00 UTC FW7d ago | – | – | – | – |
| Sun 4 Oct, 21:16 UTC39d ago | 1 | halved by day 28 | 33.1 days | 0 |
| Thu 1 Oct, 18:00 UTC FW42d ago | – | – | – | – |
| Sun 20 Sep, 16:10 UTC53d ago | 1 | halved by day 1 | 14.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on OFFSHORE 2X | Weekly | Under Development?
Too few of OFFSHORE 2X | Weekly | Under Development's wipes are on record to confirm its schedule, so the prediction follows its tag. Its next wipe is due on Friday 13 November at 23:01 UTC. Its current world was made 6 days 7 hours ago. It publishes a weekly wipe schedule in its tags.
What does wipe day look like on OFFSHORE 2X | Weekly | Under Development?
Its recent wipes drew 1 players at their busiest, on average. On the latest wipe the crowd peaked 0 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 14.5.
Players
How busy is OFFSHORE 2X | Weekly | Under Development?
OFFSHORE 2X | Weekly | Under Development is offline right now; it was last seen 5 days 6 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
How does OFFSHORE 2X | Weekly | Under Development rank against other Rust servers?
OFFSHORE 2X | Weekly | Under Development is #10,648 on player hours over the last seven days, in the top 48% of all ranked servers and #1,316 in North America.
Rules and map
What are the rules and settings on OFFSHORE 2X | Weekly | Under Development?
OFFSHORE 2X | Weekly | Under Development runs 2x gather, going by its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Which map does OFFSHORE 2X | Weekly | Under Development run?
OFFSHORE 2X | Weekly | Under Development runs a procedural map, generated by the game, of size 3,000 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: Custom Map.
Tags and lists
What do the server tags on OFFSHORE 2X | Weekly | Under Development mean?
OFFSHORE 2X | Weekly | Under Development publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp100 (Max players): 100 slots; ts8 (Group limit): At most 8 per team, the game default; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs170460 (Build): Game build 170460; ptrak (Networking): RakNet, the game's standard network layer; $rus5 (Region code): The server's region code, us5; ^w (Weekly): Wipes every week; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include OFFSHORE 2X | Weekly | Under Development?
OFFSHORE 2X | Weekly | Under Development fits these Zongarust lists: Best 2x Rust servers, Best modded Rust servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
The server
Where is OFFSHORE 2X | Weekly | Under Development located?
OFFSHORE 2X | Weekly | Under Development lists itself in North America with its NA tag, and its region code is us5. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 91.229.114.210:28015.
Is OFFSHORE 2X | Weekly | Under Development online, and how reliable is it?
OFFSHORE 2X | Weekly | Under Development is offline right now, last seen 5 days 6 hours ago. Over the last 7 full days it was up 29% of the time, 49 of 168 hours. Zongarust first saw it on 19 September 2026.
Which version of Rust does OFFSHORE 2X | Weekly | Under Development run?
OFFSHORE 2X | Weekly | Under Development runs Rust network protocol 2636 and build 170460 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join OFFSHORE 2X | Weekly | Under Development?
Start Rust, press F1 to open the console and enter client.connect 91.229.114.210:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://discord.com/invite/offshorenetwork.
