RGN 500x PvE [Events|Purge|Zombies|SkillTree]
Online NA · us5 91.229.114.68:28023 checked just now
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 31% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 19 November, 18:09 UTC, in 6d 11h. Every Thursday at 18:09 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 12 Nov, 18:09 UTC12h ago | – | – | running | 2 |
| Thu 5 Nov, 18:10 UTC FW7d ago | 6 | held half | 7 days | 1 |
| Thu 29 Oct, 17:10 UTC14d ago | 6 | held half | 7 days | 0 |
| Thu 22 Oct, 17:09 UTC21d ago | 6 | halved by day 3 | 7 days | 2 |
| Thu 15 Oct, 17:10 UTC28d ago | 3 | held half | 7 days | 0 |
| Thu 8 Oct, 17:10 UTC35d ago | 5 | held half | 7 days | 0 |
| Thu 1 Oct, 17:09 UTC FW42d ago | 8 | halved by day 6 | 7 days | 0 |
| Thu 24 Sep, 17:10 UTC49d ago | 7 | halved by day 2 | 7 days | 1 |
| Thu 17 Sep, 17:11 UTC56d ago | 3 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] wipes every Thursday at 18:09 UTC. Its next wipe is due on Thursday 19 November at 18:09 UTC. Its current world was made 12 hours ago. It publishes a weekly wipe schedule in its tags.
What does wipe day look like on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
Its recent wipes drew 6 players at their busiest, on average. On the latest wipe the crowd peaked 23 hours after the wipe. In 80% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 3.
Players
How busy is RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
Right now RGN 500x PvE [Events|Purge|Zombies|SkillTree] has 0 players on 100 slots. Over the last seven days it averaged 1 players and peaked at 6. In the last 48 hours it was busiest at 22:00 UTC, with 2 players on average.
How does RGN 500x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] is #3,274 on player hours over the last seven days, in the top 15% of all ranked servers and #575 in North America.
Rules and map
What are the rules and settings on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] runs 500x gather, going by its name. Groups can have up to 8 players, the game's default. Its game mode is pve, no fighting other players. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is off.
Which map does RGN 500x PvE [Events|Purge|Zombies|SkillTree] run?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map, generated by the game, of size 3,000 with seed 613453145. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: RustGamingNation Procedural.
Tags and lists
What do the server tags on RGN 500x PvE [Events|Purge|Zombies|SkillTree] mean?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp100 (Max players): 100 slots; ts8 (Group limit): At most 8 per team, the game default; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs170545 (Build): Game build 170545; ptrak (Networking): RakNet, the game's standard network layer; $rus5 (Region code): The server's region code, us5; ^w (Weekly): Wipes every week; ^p (PvE): Players don't fight each other; the danger is the world; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] fits these Zongarust lists: Best 10x+ Rust servers, Best modded Rust servers, Best Rust PvE servers, Best Rust zombie servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: More than 10x.
The server
Where is RGN 500x PvE [Events|Purge|Zombies|SkillTree] located?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] lists itself in North America with its NA tag, and its region code is us5. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 91.229.114.68:28023.
Is RGN 500x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] is online right now. It last restarted about 4 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does RGN 500x PvE [Events|Purge|Zombies|SkillTree] run smoothly?
Over the last 48 hours it ran at 29 server fps on average, never below 5. It carried up to 69,000 entities: buildings, deployables and everything else in the world. It used up to 2,849 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does RGN 500x PvE [Events|Purge|Zombies|SkillTree] run?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2636 and build 170545 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
Start Rust, press F1 to open the console and enter client.connect 91.229.114.68:28023. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://rustgamingnation.com/.
