TW_LOCAL_台灣原倍服_11/06~11/20_
Online 114.35.125.19:28015 checked 1m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 19 November, 19:07 UTC, in 6d 12h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 49, 43 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:07 UTC FW7d ago | 49 | – | running | 1 |
| Mon 26 Oct, 06:51 UTC18d ago | 4 | held half | 10.5 days | 1 |
| Thu 1 Oct, 18:13 UTC FW42d ago | 7 | halved by day 20 | 24.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on TW_LOCAL_台灣原倍服_11/06~11/20_?
Too few of TW_LOCAL_台灣原倍服_11/06~11/20_'s wipes are on record to confirm its schedule, so the prediction follows its tag. Its next wipe is due on Thursday 19 November at 19:07 UTC. Its current world was made 7 days 11 hours ago. It publishes an every-two-weeks wipe schedule in its tags.
What does wipe day look like on TW_LOCAL_台灣原倍服_11/06~11/20_?
Its recent wipes drew 20 players at their busiest, on average. On the latest wipe the crowd peaked 43 hours after the wipe. In 50% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 20.
Players
How busy is TW_LOCAL_台灣原倍服_11/06~11/20_?
Right now TW_LOCAL_台灣原倍服_11/06~11/20_ has 4 players on 100 slots. Over the last seven days it averaged 11 players and peaked at 49. In the last 48 hours it was busiest at 12:00 UTC, with 13 players on average.
How does TW_LOCAL_台灣原倍服_11/06~11/20_ rank against other Rust servers?
TW_LOCAL_台灣原倍服_11/06~11/20_ is #1,048 on player hours over the last seven days, in the top 5% of all ranked servers.
Rules and map
What are the rules and settings on TW_LOCAL_台灣原倍服_11/06~11/20_?
TW_LOCAL_台灣原倍服_11/06~11/20_ gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is a community server, listed under Community in the server browser. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does TW_LOCAL_台灣原倍服_11/06~11/20_ run?
TW_LOCAL_台灣原倍服_11/06~11/20_ runs a procedural map, generated by the game, of size 5,000 with seed 691753759. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on TW_LOCAL_台灣原倍服_11/06~11/20_ mean?
TW_LOCAL_台灣原倍服_11/06~11/20_ publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp100 (Max players): 100 slots; ts8 (Group limit): At most 8 per team, the game default; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs170220 (Build): Game build 170220; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^b (Biweekly): Wipes every two weeks; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include TW_LOCAL_台灣原倍服_11/06~11/20_?
TW_LOCAL_台灣原倍服_11/06~11/20_ fits these Zongarust lists: Best Rust community servers and Best vanilla Rust servers. On the server list it comes up under these filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Average players: 10+ on average.
The server
Where is TW_LOCAL_台灣原倍服_11/06~11/20_ located?
TW_LOCAL_台灣原倍服_11/06~11/20_ publishes no region tag, but its name points to Asia. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 114.35.125.19:28015.
Is TW_LOCAL_台灣原倍服_11/06~11/20_ online, and how reliable is it?
TW_LOCAL_台灣原倍服_11/06~11/20_ is online right now. It last restarted about 7 days 9 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does TW_LOCAL_台灣原倍服_11/06~11/20_ run smoothly?
Over the last 48 hours it ran at 94 server fps on average, never below 43. It carried up to 156,000 entities: buildings, deployables and everything else in the world. It used up to 8,242 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does TW_LOCAL_台灣原倍服_11/06~11/20_ run?
TW_LOCAL_台灣原倍服_11/06~11/20_ runs Rust network protocol 2636 and build 170220 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join TW_LOCAL_台灣原倍服_11/06~11/20_?
Start Rust, press F1 to open the console and enter client.connect 114.35.125.19:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://discord.com/invite/GWWaE7nkr2.