[JP][Slo Duo Trio]Under development Survivor
Offline 126.235.65.137:28015 checked 22h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, and #373 of the trio servers (top 64%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 9 October, 13:00 UTC, in 1d 6h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:00 UTC5d ago | 3 | – | running | 0 |
| Fri 25 Sep, 09:54 UTC12d ago | 2 | halved by day 2 | 7.1 days | 0 |
| Sat 19 Sep, 10:11 UTC18d ago | 3 | halved by day 3 | 6 days | 2 |
| Fri 18 Sep, 10:57 UTC19d ago | 3 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on [JP][Slo Duo Trio]Under development Survivor?
Too few of [JP][Slo Duo Trio]Under development Survivor's wipes are on record to confirm its schedule, so the prediction follows its tag. Its next wipe is due on Friday 9 October at 13:00 UTC. Its current world was made 5 days 17 hours ago. It publishes a weekly wipe schedule in its tags.
What does wipe day look like on [JP][Slo Duo Trio]Under development Survivor?
Its recent wipes drew 3 players at their busiest, on average. On the latest wipe the crowd peaked 2 hours after the wipe. In 0% of its recent wipes the crowd stayed above half that peak until the next wipe. When it didn't, it fell below half by day 2.5.
Players
How busy is [JP][Slo Duo Trio]Under development Survivor?
[JP][Slo Duo Trio]Under development Survivor is offline right now; it was last seen 22 hours ago. Over the last seven days it averaged 0 players and peaked at 3.
How does [JP][Slo Duo Trio]Under development Survivor rank against other Rust servers?
[JP][Slo Duo Trio]Under development Survivor is #6,999 on player hours over the last seven days, in the top 29% of all ranked servers. Among trio servers it is #373.
Rules and map
What are the rules and settings on [JP][Slo Duo Trio]Under development Survivor?
[JP][Slo Duo Trio]Under development Survivor gives no gather rate in its name. Groups are limited to 3 players (trio). Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is a community server, listed under Community in the server browser. It runs Oxide plugins. It calls itself vanilla: the game as Facepunch ships it: no changed rates, kits or rules. Valve's anti-cheat, VAC, is on.
Which map does [JP][Slo Duo Trio]Under development Survivor run?
[JP][Slo Duo Trio]Under development Survivor runs a procedural map, generated by the game, of size 3,800 with seed 172518. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on [JP][Slo Duo Trio]Under development Survivor mean?
[JP][Slo Duo Trio]Under development Survivor publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp60 (Max players): 60 slots; ts3 (Group limit): At most 3 per team; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166586 (Build): Game build 166586; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^w (Weekly): Wipes every week; ^v (Vanilla): The game as Facepunch ships it: no changed rates, kits or rules; ^o (Oxide): Runs Oxide (uMod), a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include [JP][Slo Duo Trio]Under development Survivor?
[JP][Slo Duo Trio]Under development Survivor fits these Zongarust lists: Best Rust community servers, Best trio Rust servers and Best vanilla Rust servers. On the server list it comes up under these filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.
Who runs [JP][Slo Duo Trio]Under development Survivor?
[JP][Slo Duo Trio]Under development Survivor publishes a jp-rust.com hostname. No other server we track uses it.
The server
Where is [JP][Slo Duo Trio]Under development Survivor located?
[JP][Slo Duo Trio]Under development Survivor publishes no region tag, but its name points to Asia. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 126.235.65.137:28015.
Is [JP][Slo Duo Trio]Under development Survivor online, and how reliable is it?
[JP][Slo Duo Trio]Under development Survivor is offline right now, last seen 22 hours ago. It last restarted about 4 days 17 hours ago, going by the uptime it reports. Over the last 7 full days it was up 68% of the time, 115 of 168 hours. Zongarust first saw it on 13 September 2026.
Does [JP][Slo Duo Trio]Under development Survivor run smoothly?
Over the last 48 hours it ran at 53 server fps on average, never below 35. It carried up to 82,945 entities: buildings, deployables and everything else in the world. It used up to 4,043 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does [JP][Slo Duo Trio]Under development Survivor run?
[JP][Slo Duo Trio]Under development Survivor runs Rust network protocol 2634 and build 166586 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join [JP][Slo Duo Trio]Under development Survivor?
Start Rust, press F1 to open the console and enter client.connect 126.235.65.137:28015. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.