UKN.GG - EU Training Grounds - Main II
Online 168.100.161.93:28014 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 2% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 68, 32 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 05:50 UTC14h ago | – | – | running | 8 |
| Sun 20 Sep, 05:01 UTC8d ago | 68 | held half | 8 days | 7 |
| Sat 19 Sep, 04:58 UTC9d ago | 54 | – | 1 days | 16 |
| Fri 18 Sep, 04:58 UTC10d ago | 57 | – | 1 days | 3 |
| Thu 17 Sep, 04:58 UTC11d ago | 87 | – | 1 days | 9 |
| Wed 16 Sep, 05:00 UTC12d ago | 87 | – | 1 days | 2 |
| Tue 15 Sep, 04:58 UTC13d ago | 87 | – | 1 days | 31 |
| Mon 14 Sep, 04:58 UTC14d ago | 87 | – | 1 days | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on UKN.GG - EU Training Grounds - Main II?
UKN.GG - EU Training Grounds - Main II wipes at irregular times, so there is no next wipe to predict. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 14 hours ago.
What does wipe day look like on UKN.GG - EU Training Grounds - Main II?
Its recent wipes drew 60 players at their busiest, on average. On the latest wipe the crowd peaked 32 hours after the wipe. In 100% of its recent wipes the crowd stayed above half that peak until the next wipe.
Players
How busy is UKN.GG - EU Training Grounds - Main II?
Right now UKN.GG - EU Training Grounds - Main II has 101 players on 250 slots. Over the last seven days it averaged 52 players and peaked at 266. In the last 48 hours it was busiest at 13:00 UTC, with 148 players on average.
How does UKN.GG - EU Training Grounds - Main II rank against other Rust servers?
UKN.GG - EU Training Grounds - Main II is #356 on player hours over the last seven days, in the top 2% of all ranked servers.
Rules and map
What are the rules and settings on UKN.GG - EU Training Grounds - Main II?
UKN.GG - EU Training Grounds - Main II gives no gather rate in its name. Groups can have up to 500 players. Its game mode is minigames & battle royale, arenas, Bedwars, parkour, battle royale. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is on.
Which map does UKN.GG - EU Training Grounds - Main II run?
UKN.GG - EU Training Grounds - Main II runs a procedural map, generated by the game, of size 6,000 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: UKN Map.
Tags and lists
What do the server tags on UKN.GG - EU Training Grounds - Main II mean?
UKN.GG - EU Training Grounds - Main II publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp250 (Max players): 250 slots; ts500 (Group limit): At most 500 per team; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs164530 (Build): Game build 164530; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^e (Minigames): Arenas, Bedwars, parkour and other minigames; ^d (Combat training): Aim and PvP practice with the loot handed to you; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include UKN.GG - EU Training Grounds - Main II?
UKN.GG - EU Training Grounds - Main II fits these Zongarust lists: Best EU Rust servers, Best modded Rust servers and Best Rust aim training servers. On the server list it comes up under these filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 100; Average players: 50+ on average.
Who runs UKN.GG - EU Training Grounds - Main II?
UKN.GG - EU Training Grounds - Main II publishes a ukn.gg hostname, and so do 14 other servers we track, so they are most likely run by the same operator.
The server
Where is UKN.GG - EU Training Grounds - Main II located?
UKN.GG - EU Training Grounds - Main II publishes no region tag, but its name points to Europe. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 168.100.161.93:28014.
Is UKN.GG - EU Training Grounds - Main II online, and how reliable is it?
UKN.GG - EU Training Grounds - Main II is online right now. It last restarted about 13 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does UKN.GG - EU Training Grounds - Main II run smoothly?
Over the last 48 hours it ran at 30 server fps on average, never below 25. It carried up to 40,939 entities: buildings, deployables and everything else in the world. It used up to 6,350 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does UKN.GG - EU Training Grounds - Main II run?
UKN.GG - EU Training Grounds - Main II runs Rust network protocol 2633 and build 164530 on Windows. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join UKN.GG - EU Training Grounds - Main II?
Start Rust, press F1 to open the console and enter client.connect 168.100.161.93:28014. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://ukn.gg.
