[EU] Raid Simulator 2.0 (Raidsim)
Online 64.40.9.35:28014 checked 3m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.3% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 13 Nov, 04:01 UTC2h ago | – | – | – | 67 |
| Thu 12 Nov, 04:00 UTC1d ago | – | – | – | 83 |
| Wed 11 Nov, 04:00 UTC2d ago | – | – | – | 76 |
| Tue 10 Nov, 04:00 UTC3d ago | – | – | – | 38 |
| Mon 9 Nov, 04:00 UTC4d ago | – | – | – | 39 |
| Sun 8 Nov, 04:00 UTC5d ago | – | – | – | 105 |
| Sat 7 Nov, 04:00 UTC6d ago | – | – | – | 77 |
| Fri 6 Nov, 04:00 UTC7d ago | – | – | – | 58 |
| Thu 5 Nov, 19:20 UTC7d ago | – | – | – | 1 |
| Thu 5 Nov, 18:54 UTC FW7d ago | – | – | – | 363 |
| Thu 5 Nov, 04:01 UTC8d ago | – | – | – | 56 |
| Wed 4 Nov, 04:01 UTC9d ago | – | – | – | 105 |
| Tue 3 Nov, 04:00 UTC10d ago | – | – | – | 81 |
| Mon 2 Nov, 04:01 UTC11d ago | – | – | – | 98 |
| Sun 1 Nov, 14:48 UTC11d ago | – | – | – | 332 |
| Sun 1 Nov, 12:00 UTC11d ago | – | – | – | 325 |
| Sun 1 Nov, 04:00 UTC12d ago | – | – | – | 119 |
| Sat 31 Oct, 04:00 UTC13d ago | – | – | – | 80 |
| Fri 30 Oct, 17:08 UTC13d ago | – | – | – | 0 |
| Fri 30 Oct, 17:03 UTC13d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on [EU] Raid Simulator 2.0 (Raidsim)?
[EU] Raid Simulator 2.0 (Raidsim) makes a new world every few hours, so it keeps no wipe schedule, and none of those resets counts as a wipe.
Players
How busy is [EU] Raid Simulator 2.0 (Raidsim)?
Right now [EU] Raid Simulator 2.0 (Raidsim) has 68 players on 800 slots. Over the last seven days it averaged 185 players and peaked at 393. In the last 48 hours it was busiest at 18:00 UTC, with 359 players on average.
How does [EU] Raid Simulator 2.0 (Raidsim) rank against other Rust servers?
[EU] Raid Simulator 2.0 (Raidsim) is #75 on player hours over the last seven days, in the top 0.3% of all ranked servers.
Rules and map
What are the rules and settings on [EU] Raid Simulator 2.0 (Raidsim)?
[EU] Raid Simulator 2.0 (Raidsim) gives no gather rate in its name. Groups can have up to 100 players. Its game mode is minigames & battle royale, arenas, Bedwars, parkour, battle royale. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Valve's anti-cheat, VAC, is on.
Which map does [EU] Raid Simulator 2.0 (Raidsim) run?
[EU] Raid Simulator 2.0 (Raidsim) runs a procedural map, generated by the game, of size 4,096 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: discord.gg/raidsim.
Tags and lists
What do the server tags on [EU] Raid Simulator 2.0 (Raidsim) mean?
[EU] Raid Simulator 2.0 (Raidsim) publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp800 (Max players): 800 slots; ts100 (Group limit): At most 100 per team; v2636 (Protocol): Game protocol 2636: your game has to be on the same version to join; cs170545 (Build): Game build 170545; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^e (Minigames): Arenas, Bedwars, parkour and other minigames; ^d (Combat training): Aim and PvP practice with the loot handed to you; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include [EU] Raid Simulator 2.0 (Raidsim)?
[EU] Raid Simulator 2.0 (Raidsim) fits these Zongarust lists: Best EU Rust servers, Best modded Rust servers and Best Rust aim training servers. On the server list it comes up under these filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 100+ on average.
The server
Where is [EU] Raid Simulator 2.0 (Raidsim) located?
[EU] Raid Simulator 2.0 (Raidsim) publishes no region tag, but its name points to Europe. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 64.40.9.35:28014.
Is [EU] Raid Simulator 2.0 (Raidsim) online, and how reliable is it?
[EU] Raid Simulator 2.0 (Raidsim) is online right now. It last restarted about 45 minutes ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does [EU] Raid Simulator 2.0 (Raidsim) run smoothly?
Over the last 48 hours it ran at 98 server fps on average, never below 75. It carried up to 340,000 entities: buildings, deployables and everything else in the world. It used up to 9,732 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does [EU] Raid Simulator 2.0 (Raidsim) run?
[EU] Raid Simulator 2.0 (Raidsim) runs Rust network protocol 2636 and build 170545 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join [EU] Raid Simulator 2.0 (Raidsim)?
Start Rust, press F1 to open the console and enter client.connect 64.40.9.35:28014. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Its website is https://raidsimulator.com.