[TEST STAND] private - do not join
Online 46.174.50.219:28215 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on [TEST STAND] private - do not join?
Not enough of [TEST STAND] private - do not join's wipes are on record yet to tell its rhythm. Every Rust server wipes at the monthly force wipe, next on Thursday 1 October at 18:00 UTC. Its current world was made 24 days 2 hours ago.
Players
How busy is [TEST STAND] private - do not join?
Right now [TEST STAND] private - do not join has 0 players on 500 slots. Over the last seven days it averaged 0 players and peaked at 1. In the last 48 hours it was busiest at 11:00 UTC, with 1 players on average.
How does [TEST STAND] private - do not join rank against other Rust servers?
[TEST STAND] private - do not join is #9,984 on player hours over the last seven days, in the top 43% of all ranked servers.
Rules and map
What are the rules and settings on [TEST STAND] private - do not join?
[TEST STAND] private - do not join gives no gather rate in its name. Groups can have up to 12 players. Its game mode is minigames & battle royale, arenas, Bedwars, parkour, battle royale. It is listed under Modded in the server browser: plugins or settings change the game. It runs Carbon plugins. Valve's anti-cheat, VAC, is off.
Which map does [TEST STAND] private - do not join run?
[TEST STAND] private - do not join runs a procedural map, generated by the game, of size 6,000 with seed 1337. The same size and seed give the same map, so it can be looked at on RustMaps from this page. Its map name reads: discord.gg/r2aim.
Tags and lists
What do the server tags on [TEST STAND] private - do not join mean?
[TEST STAND] private - do not join publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp500 (Max players): 500 slots; ts12 (Group limit): At most 12 per team; v2633 (Protocol): Game protocol 2633: your game has to be on the same version to join; cs165217 (Build): Game build 165217; ptsw (Networking): Network layer 'sw'; $r? (Region code): No region code set; ^e (Minigames): Arenas, Bedwars, parkour and other minigames; ^d (Combat training): Aim and PvP practice with the loot handed to you; ^z (Modded): Listed under Modded: plugins or settings change the game; ^y (Carbon): Runs Carbon, a plugin framework. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include [TEST STAND] private - do not join?
[TEST STAND] private - do not join fits these Zongarust lists: Best modded Rust servers and Best Rust aim training servers. On the server list it comes up under these filters: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
The server
Where is [TEST STAND] private - do not join located?
[TEST STAND] private - do not join publishes no region. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 46.174.50.219:28215.
Is [TEST STAND] private - do not join online, and how reliable is it?
[TEST STAND] private - do not join is online right now. It last restarted about 3 hours ago, going by the uptime it reports. Over the last 7 full days it was up 100% of the time, 168 of 168 hours. Zongarust first saw it on 13 September 2026.
Does [TEST STAND] private - do not join run smoothly?
Over the last 48 hours it ran at 60 server fps on average, never below 60. It carried up to 5,898 entities: buildings, deployables and everything else in the world. It used up to 2,948 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does [TEST STAND] private - do not join run?
[TEST STAND] private - do not join runs Rust network protocol 2633 and build 165217 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join [TEST STAND] private - do not join?
Start Rust, press F1 to open the console and enter client.connect 46.174.50.219:28215. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
