MAD Island ~ [Offline Protection | Raidable Bases | Convoy]
Online NA 66.51.99.70:28075 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 34d 20h. The force wipe · high confidence
Coming wipes
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:06 UTC FW4h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipes
What is the wipe schedule on MAD Island ~ [Offline Protection | Raidable Bases | Convoy]?
MAD Island ~ [Offline Protection | Raidable Bases | Convoy] wipes once a month, with the force wipe. Its next wipe is the force wipe on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Its current world was made 4 hours ago. It publishes a monthly wipe schedule in its tags.
Players
How busy is MAD Island ~ [Offline Protection | Raidable Bases | Convoy]?
Right now MAD Island ~ [Offline Protection | Raidable Bases | Convoy] has 5 players on 50 slots. Over the last seven days it averaged 2 players and peaked at 5. In the last 48 hours it was busiest at 21:00 UTC, with 4 players on average.
How does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] rank against other Rust servers?
MAD Island ~ [Offline Protection | Raidable Bases | Convoy] is #7,493 on player hours over the last seven days, in the top 33% of all ranked servers and #1,173 in North America.
Rules and map
What are the rules and settings on MAD Island ~ [Offline Protection | Raidable Bases | Convoy]?
MAD Island ~ [Offline Protection | Raidable Bases | Convoy] gives no gather rate in its name. Groups can have up to 8 players, the game's default. Its game mode is survival, the standard game: gather, build, raid. Players can fight and raid each other. It is listed under Modded in the server browser: plugins or settings change the game. It runs Oxide plugins. Only players with Rust's premium status can join. Valve's anti-cheat, VAC, is on.
Which map does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] run?
MAD Island ~ [Offline Protection | Raidable Bases | Convoy] runs a procedural map, generated by the game, of size 4,250 with seed 152802992. The same size and seed give the same map, so it can be looked at on RustMaps from this page.
Tags and lists
What do the server tags on MAD Island ~ [Offline Protection | Raidable Bases | Convoy] mean?
MAD Island ~ [Offline Protection | Raidable Bases | Convoy] publishes these tags, which the game's server browser reads: gmrust (Game mode): Standard Rust survival; mp50 (Max players): 50 slots; ts8 (Group limit): At most 8 per team, the game default; v2634 (Protocol): Game protocol 2634: your game has to be on the same version to join; cs166494 (Build): Game build 166494; ptrak (Networking): RakNet, the game's standard network layer; $r? (Region code): No region code set; ^m (Monthly): Wipes once a month, with Facepunch's force wipe; ^q (Premium): Only players with Rust's premium status can join; ^o (Oxide): Runs Oxide (uMod), a plugin framework; ^z (Modded): Listed under Modded: plugins or settings change the game; NA (North America): Listed under North America in the server browser. Its players now, its queue and the time its world was made are in the tags too, and are shown at the top of this page.
Which Zongarust lists and filters include MAD Island ~ [Offline Protection | Raidable Bases | Convoy]?
MAD Island ~ [Offline Protection | Raidable Bases | Convoy] fits these Zongarust lists: Best modded Rust servers and Best US Rust servers. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
The server
Where is MAD Island ~ [Offline Protection | Raidable Bases | Convoy] located?
MAD Island ~ [Offline Protection | Raidable Bases | Convoy] lists itself in North America with its NA tag. Zongarust shows where a server says it is; it does not look up where the machine stands. Its address is 66.51.99.70:28075.
Is MAD Island ~ [Offline Protection | Raidable Bases | Convoy] online, and how reliable is it?
MAD Island ~ [Offline Protection | Raidable Bases | Convoy] is online right now. It last restarted about 3 hours ago, going by the uptime it reports. Zongarust first saw it on 1 October 2026.
Does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] run smoothly?
Over the last 48 hours it ran at 56 server fps on average, never below 53. It carried up to 124,318 entities: buildings, deployables and everything else in the world. It used up to 3,483 MB of memory. Low fps and a climbing entity count are what players feel as lag.
Which version of Rust does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] run?
MAD Island ~ [Offline Protection | Raidable Bases | Convoy] runs Rust network protocol 2634 and build 166494 on Linux. Your game has to be on the same protocol to join; Steam updates it for you.
Joining
How do I join MAD Island ~ [Offline Protection | Raidable Bases | Convoy]?
Start Rust, press F1 to open the console and enter client.connect 66.51.99.70:28075. Or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Only players with Rust's premium status can join. Its website is https://discord.gg/4CwkDkymsq.
